i understand it's a deliberate choice, but the lack of air control made it difficult to play for me. otherwise it works well for a first game, congrats!
Play game
Potop (Prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #35 | 2.728 | 3.571 |
| Gameplay | #56 | 2.073 | 2.714 |
| Overall | #67 | 1.618 | 2.119 |
| Uniqueness | #68 | 1.637 | 2.143 |
| Theme | #73 | 1.309 | 1.714 |
| Visuals | #73 | 1.200 | 1.571 |
| Audio | #74 | 0.764 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
You jump along platforms as the water rises, forcing you to go fast while trying to get as high as possible!
What theme does this game use? also explain how you implemented the theme
Speedrunning. Unfortunately, I didn't get time to make a timer for this but the water rising forces a fast moving player which makes it feel like a speedrun.
Did you use any AI or PREMADE assets in this game?
Nope!







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