finally a good game. let's begin with the fact that i have no idea how to do anything in the hangar. i just clicked deploy and started a mission the tank controls in a mech are kinda weird but i definitely see the appeal the laser felt very wimpy, it doesn't have the right PUNCH you know if you are gonna make fuck huge levels, either give me a fast movement option to reach the action quickly, or at least let us spawn closer to the enemies, as it is it's a long walk before any shooting i was delighted to see you included a first person view option, now that's some kino right there the vertical boost is so slow that it basically just turns you into a big target while priming and hovering. if you want to add vertical mobility, might i suggest playing HAWKEN™ ? i am definitely keeping an eye on this one
The pre-mission interface is not particularly ornate but I figured out how to buy mechs, weapons and deploy them so I believe it's functional enough.
As for the AI, the enemies try to kill me and my allies go in the right direction, but the constant mech jumping looks a bit silly.
I'm not sure what the best tactics are as all I did was walk towards the enemy and fire until the placeholder victory screen popped up. I'm not sure what would make for more interesting battles, but more terrain variation would probably help.
Thanks for playing, I don't have any scaling difficulty or tutorial right now so the initial mission is seeded to be very easy as a placeholder tutorial, but yeah, it's not very interesting if it's hard to lose. The mission generation right now is a placeholder but you can use the refresh button on the deployment screen to reroll for larger scale and more interesting fights.
I'll definitely put in more work on terrain generation and try to get more varied maps.
2. better starting squad + starting units are auto deployed in squad
3. seeded easy initial mission (rerolling subsequent missions are still completely rng)
4. AI knows how to change ammo and fire mode now, they are much more effective with rotary and RF autocannon now and will fire short bursts at appropriate range.
It's a vibe, although I have no idea how to play it.
1. I feel like I'm piloting a big mech, that's a huge plus. The variety of weapons, the battlefield with artillery barrage falling down, the aiming HUDs, the refit hangar, it all feels right for me. 2. I have no idea how to play, I tried shelling hostiles from afar, but there is no feedback if it's effective, if I get to close I just die.
Anyway, I like mechs, I am looking forward to seeing what you do with this. Good luck!
Well, I feel retarded for not understanding how to deploy/enter combat. the empty slot is there, m1/m2 does nothing, committing a mech in the hangar seems to do nothing to “authorize” it for deployment.
very noob to this kind of customization, I don’t know if I couldn’t fit a purple weapon on chicken because of a weight issue.
yeah, the deployment UI is a very early placeholder, you need to click the hangar drawer on the bottom right to bring up the hangar grid and click units from there to assign (added a screenshot), I probably need to do something like auto open the drawer when an empty slot is clicked to make it more obvious.
Ain't got no time to write description. Z - fcs mode X - pip mode (lead pips are based on currently highlighted equipment) C - camera toggle Left Ctrl - free look (hold) Left Shift - Sprint/walk (hold) M - Switch unit N - Toggle AI control Arrow keys - Equipment panel navigation Right Ctrl - Equipment panel action V - Switch mode hot key (currently highlighted equipment) B - Switch ammo hot key (currently highlighted equipment)
Comments
finally a good game.
let's begin with the fact that i have no idea how to do anything in the hangar. i just clicked deploy and started a mission
the tank controls in a mech are kinda weird but i definitely see the appeal
the laser felt very wimpy, it doesn't have the right PUNCH you know
if you are gonna make fuck huge levels, either give me a fast movement option to reach the action quickly, or at least let us spawn closer to the enemies, as it is it's a long walk before any shooting
i was delighted to see you included a first person view option, now that's some kino right there
the vertical boost is so slow that it basically just turns you into a big target while priming and hovering. if you want to add vertical mobility, might i suggest playing HAWKEN™ ?
i am definitely keeping an eye on this one
Cool demo, it looks very stylish.
The pre-mission interface is not particularly ornate but I figured out how to buy mechs, weapons and deploy them so I believe it's functional enough.
As for the AI, the enemies try to kill me and my allies go in the right direction, but the constant mech jumping looks a bit silly.
I'm not sure what the best tactics are as all I did was walk towards the enemy and fire until the placeholder victory screen popped up. I'm not sure what would make for more interesting battles, but more terrain variation would probably help.
Keep up the good work.
Thanks for playing, I don't have any scaling difficulty or tutorial right now so the initial mission is seeded to be very easy as a placeholder tutorial, but yeah, it's not very interesting if it's hard to lose. The mission generation right now is a placeholder but you can use the refresh button on the deployment screen to reroll for larger scale and more interesting fights.
I'll definitely put in more work on terrain generation and try to get more varied maps.
updated build with:
1. input hints on loading and escape pause menu
2. better starting squad + starting units are auto deployed in squad
3. seeded easy initial mission (rerolling subsequent missions are still completely rng)
4. AI knows how to change ammo and fire mode now, they are much more effective with rotary and RF autocannon now and will fire short bursts at appropriate range.
+ small changes
It's a vibe, although I have no idea how to play it.
1. I feel like I'm piloting a big mech, that's a huge plus. The variety of weapons, the battlefield with artillery barrage falling down, the aiming HUDs, the refit hangar, it all feels right for me.
2. I have no idea how to play, I tried shelling hostiles from afar, but there is no feedback if it's effective, if I get to close I just die.
Anyway, I like mechs, I am looking forward to seeing what you do with this.
Good luck!
Well, I feel retarded for not understanding how to deploy/enter combat. the empty slot is there, m1/m2 does nothing, committing a mech in the hangar seems to do nothing to “authorize” it for deployment.
very noob to this kind of customization, I don’t know if I couldn’t fit a purple weapon on chicken because of a weight issue.
yeah, the deployment UI is a very early placeholder, you need to click the hangar drawer on the bottom right to bring up the hangar grid and click units from there to assign (added a screenshot), I probably need to do something like auto open the drawer when an empty slot is clicked to make it more obvious.
Ain't got no time to write description.
Z - fcs mode
X - pip mode (lead pips are based on currently highlighted equipment)
C - camera toggle
Left Ctrl - free look (hold)
Left Shift - Sprint/walk (hold)
M - Switch unit
N - Toggle AI control
Arrow keys - Equipment panel navigation
Right Ctrl - Equipment panel action
V - Switch mode hot key (currently highlighted equipment)
B - Switch ammo hot key (currently highlighted equipment)