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A jam submission

JIBUN JIGOKU PLANETView game page

Short Rail-Shooter Experience with Gyroscope enabled
Submitted by DevouringProjects (@LucasDanielsmm) — 6 hours, 1 minute before the deadline
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JIBUN JIGOKU PLANET's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#243.5003.500
Originality#273.4173.417
Overall#382.8332.833
Fun Factor#392.5002.500
Audio#432.0002.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was your game made solo or in a team?
Solo

Did you use any third party assets?
Yes

Did you choose from one (or more) optional secondary themes?
Ship of Theseus, 4 Dimensional

Does your game contain any 18+ content?
no

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Comments

Submitted(+1)

Interesting ideas for upgrade pacing. I didn't realize on my first playthrough that I could use V, Q and E. While I didn't actually need any of those to complete the game without hitting a critical failure/upgrade point, it did make the game feel even easier. I wasn't able to get the secondary fire to work.

Interestingly, WASD moved my reticle while I held the button, and reset the reticle after releasing - not sure if this was intended behavior. I also ran into an issue where the game played itself to the end without stopping at each group of enemies; that happened after alt-tabbing during a playthrough.

Some camera slowly bobbing and weaving while stationary, and having a bit of inertia when starting to move or stopping, would make the gameplay feel more natural, I think - rather than GO | STOP, it'd probably feel a bit more like the player was flying.

Neat project, nice job on your submission!

Submitted(+1)

very nice game ^^

Submitted(+1)

Very neat railshooter. I played on my phone because it's shown as an option and playing a jam game on a phone feels quite novel to me.


Technically it loaded up very quickly and looks quite good on the phone, runs well. But after the first couple enemies the camera zooms ahead then just sits there for a while. After that the route it's following seems messed up because I'm barely able to hit the rest of the enemies as it zooms by and it goes through some of the city geometry. Maybe this is a mobile only bug related to my hardware because I see nobody else mention it.  There also was no gyroscopic functionality for me. I'm on android using Firefox.

The city looks quite nice but is certainly lacking some texture/polish. other than the bug I mentioned above the thing works quite well and it seems like a solid foundation. Great work!

Submitted(+1)

Great job :)

Submitted(+1)

I played on computer and it feels like it was thought for phone more than anything (cause it's a rail shooter ?) visuals are really interesting but that's also kinda.. the issue ? there's a lack of visibility on the screen, the first time I played I wasn't able to see the ennemies when they spawn, it was like dark blue on dark blue or turquoise on turquoise, I saw them i had to split my eyes, it's matter of contrast I guess, but the game's good, you can make a good phone game with that, good luck and great job !

Submitted(+1)

Very strong visually !  Gameplay wise, it would be good to be able to cancel ennemy bullets, by shooting them on their way to you maybe?

Submitted(+1)

cool! Played this on my phone!