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Break The Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Game feel | #4 | 2.630 | 2.630 |
| Most fun to play | #5 | 2.759 | 2.759 |
| Overall | #10 | 2.542 | 2.542 |
| Best looking | #10 | 2.611 | 2.611 |
| Most original | #11 | 2.167 | 2.167 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
everything was almost so perfect, i just feel like the movement may have been a bit too fast. enemies looked pretty, but i felt like they didnt convey their pupose much in their designs other than the rockets that charge at you and the mini boss once in a while. levels felt repetitive
Reminded me of Galaga! It plays nice
Its an unique idea, a sort of more classic arcade-y shmup. But the execution is lacking.
- While there are plenty of enemies, their formations don't have much variation.
- some formations are really easy, and some (like the mine enemy wave) are harder. There is no build up and these are just random.
- There is no hurt cooldown, you can die within 1s.
- The goal seems to be getting a highscore, but the game doesn't include highscore functionality.
harder than
FRAUD /// THIRD
DISINTEGRATION LOOP
HELL YEA, TIME FOR SOME TRAUMA
LMAO
The player movement is too fast for my liking. There are coming in a lot of enemies at the same time which could be very overwhelming. I do like the design of the sapceships.
Yeah, Must be some cool handsome guy that designed those spaceships.
WOw
Wow
ts gave me arthritis. aiming feels like the torture of sisyphus
Funny you mention that.... Sisyphus was the name of my previous project...
Player movement net te snel / sensitive waardoor het soms moeilijk is om shots te lijnen met de enemies
Movement is good, but could maybe benefit from a slight bit of "momentum". Currently moving around is very jagged. Whilst it doesn't impact gameplay it does make it feel a bit less fluid.
Art is good, i appreciate 3d models with large pixels (not sarcastic btw), but the game would benefit from a font.
Enemies are fine, but at times quite spammy. Fine overall but worsened by the rather conservative fire rate
Thanks for the feedback!