The art is really good.
My thoughts:
1.) Kinda I just die sometimes when opening a door.
2.) It shows I have 5 lives but why do I die after getting hit once?
3.) Not much gameplay there.
That is all thank you
| Criteria | Rank | Score* | Raw Score |
| Atmosphere | #29 | 2.933 | 2.933 |
| Horror | #37 | 2.133 | 2.133 |
| Theme | #43 | 2.667 | 2.667 |
| Overall | #48 | 2.320 | 2.320 |
| Music | #60 | 2.067 | 2.067 |
| Gameplay | #79 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
Theme: Fantasy.
The theme is implemented by encountering various mythical monsters that don't exist in real life, alongside meeting Death, who is calmly sitting in a room
Does your game qualify for category: "Best Use of Godot"?
The art is really good.
My thoughts:
1.) Kinda I just die sometimes when opening a door.
2.) It shows I have 5 lives but why do I die after getting hit once?
3.) Not much gameplay there.
That is all thank you
The background track and vibe of the game were awesome! It had me hooked. Unfortunately died twice just from opening a door. But the Atmosphere was more than enough to keep me playing even while waiting in front of doors :)
Well, this is an atmospheric game, reminiscent of the concept of back rooms!
Nice job! I really liked the art and atmosphere of the game, however the gameplay was a bit lacking. It wasn't completely clear what I was supposed to do, and whenever I found a door that seemed like it should be able to be opened, I was told it was locked. I would also sometimes lose a heart seemingly at random when entering a room? Overall, I loved the vibe and I think with some work on the gameplay, this could be really fun!
The introduction sequence was great and hooked me immediately. The soundtrack created a powerful air of suspense. Very well done!
I see two major problems with your game: 1. You have to wait in front of the door that is the end of the level, and literally nothing happens after you found the door. It's kind of a waste of time, so make sure that your player has to wait for nothing (except for idle games, but i also saw no numbers going up). 2. The enemies were super weak and posed hardly any threat.
My conclusion: writing good, art gorgeous, sound nice - but gameplay boring.
Disclaimer: I played only the first two levels because I was bored after that. Apologies in case I missed some significant gameplay that would have changed my rating T_T.
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