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A jam submission

Factory Overload - Mini JamView game page

Craft Weapons and Beat your best time!
Submitted by SparkLeaf, Esca — 10 minutes, 45 seconds before the deadline
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Factory Overload - Mini Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#233.2863.286
Presentation#253.5713.571
Concept#263.4293.429
Overall#283.2143.214
Enjoyment#572.5712.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
unity, Aseprite

Use of the limitation
game gets more intense and all the required items get out of hand

Cookies eaten
1

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Comments

Submitted

I was very confused at the beginning, but really not bad for a small team and so few cookies eaten ;) Keep up the great work!

Submitted

It's a cool game and interesting to explore, but the sounds are so terrible that it would be better without them. Also, I'm having an issue with the resolution. It's too high in the browser.

Submitted (1 edit)

The game was quite enjoyable, but unfortunately once the conveyor requires 3 distinct items, the 3rd item is not visible on my screen, which makes the rounds past round 5 (I believe) unplayable in full screen. Regardless, the game is solid and the core gameplay is quite enjoyable.

Developer

Hi thanks so much for the feedback, I'm sorry to hear that past round 5 it was incompletable we set the size to 1080p so it makes sense that your having issues, we will try and work on having support for different aspect ratios in the next jam. Cheers! 

Submitted(+1)

Art was well done. Interesting concept. Over all a solid game given the time restraints. 

Submitted(+1)

I had no clue what I was doing in the beginning... I think I managed to understand it though after a while, but it was hard.. and glitchy haha I liked the "minigames" concept, good game!

Submitted(+1)

Was hard to figure out what to do at first, but once you get the hang of it, its very fun. Well done. 

Submitted(+2)

Honestly its not very intuitive right off the bat and no movement bounds seem to have been set on the left and right, there is no indicator for which objects can be interacted with. Overall it feels a bit half-baked which is expected for a 3day jam but a bit more explanation for what to do would be better.

Developer

We had plans to have a "tutorial" section or text dump but we unfortunately ran out of time.