yo the game is pretty fire, and i had fun optimizing for the best harvest and moves, but like IRUSlanI said, if you run out of energy the game is just kinda meaningless and you have to restart
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Last Provision's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #48 | 2.211 | 2.444 |
| Overall | #82 | 1.749 | 1.933 |
| Atmosphere | #83 | 1.910 | 2.111 |
| Horror | #83 | 1.307 | 1.444 |
| Gameplay | #85 | 1.608 | 1.778 |
| Theme | #85 | 1.709 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
we are in the fantasy world that have sword and magic
our art and sound have an element of horror
Does your game qualify for category: "Best Use of Godot"?
Comments
The game has a nice, slightly sinister atmosphere. Music is decent too. But I feel like the mechanics aren’t thought through enough. What am I supposed to do when I run out of energy in combat? Just keep pressing “end turn” until I finally get killed? I tried that. The doctor died, the elf died, the knight died… and then the game just stopped, not letting me do anything — no cards were being dealt, and “end turn” wouldn’t work. There’s no Esc menu either, so I had to yank my computer’s power cord out.
A few minor notes:
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The cooking mechanic is weird and unclear. I combine A and B — I get a card that restores 2 energy. I combine 3A and B — I get a card that restores 1 energy. Where’s the logic in that?
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Groceries are cards. Food is cards. Skills are cards. But in practice, they feel like three different unrelated entities. It’s confusing.
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I really didn’t understand why finishing a battle requires playing a card that appears when you kill a monster, instead of just pressing a button.
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The cards really lack some kind of appearance animation. When they teleport upward and grow larger on hover — it’s a bit jarring.
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I’d like to be able to play cards just by clicking on them, rather than having to drag them.
Thank you for the feedback and I really sorry for the issues. this is our first time in jam, so we just focus more on making the core game to work than polishing the gameplay.
I'm going to fix the mana issue, maybe by adding a card that grants energy during battle or just making us die faster.
There are actually other food recipes in the game, but right now they don't work properly even if you use the right ingredients. I'll be fixing that too.
Also, I was just thinking it would be pretty cool to add a "leave" card.
Nice graphics, music and overall feel of the game. I get softlocked from progression, when i spend all my skill points (maybe i didnt get some of the mechanics), but otherwise the game feels polished. Great job!



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