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A jam submission

Convent of Magical ChambersView game page

3D platformer/Immersive sim inspired by Harry potter and old Unreal
Submitted by lucak — 2 days, 13 hours before the deadline
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Convent of Magical Chambers's itch.io page

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Comments

damn I was going through my stuff and I realized I never left an itch comment about this game its late but whatever

vid: 

tl;dw cute game but i ran into some glitches particularly my game data got reset when moving in between areas? and then i saved but loading it was completely borked

sorry its late 

Pretty Whimsical! Had a fun playthrough.

I think that early stages should try to capture the vibe you're going for an this makes a great job :thumbs-up:

I see what game you're basing it on, hopefully you add more upon it later on.

-Why is her skin like that? Or are those leggings flesh colored for some reason? Because it looks like she has blotchy skin.

-Intro feels a bit odd, why do I go several rooms between getting my first spell and being able to actually use it?

-If you go into the library/castle then all your spells disappear, as well as your beans.

-I didn't even realize there was a quest to get into the graveyard at first since I just run jumped while hugging the fence and managed to jump over it at several points.

-I spamed E a couple times talking to glassesless girl and now my character is frozen. (fixed after enemy found and killed me)

-The spell cast animation adds airtime, so it can be used to jump further. ie I managed to go back to the flipendo area by going to the highest tiled yellow pillar, then jumping and casting to make it to the yellow pillar from which you can jump back up.

-I press E randomly and now I am getting the graveyard gurl dialogue despite being 300 miles away. Probably a continuation of the same bug.

-Loading from checkpoint(pause menu) seems broken and I get an earful of ambient sound like birds and water on a blank screen.

-I can't seem to do the quest since she says the same thing after getting the glasses from inside hogwarts.

-Why can  I open the locked chest twice for beans?

That's about it I guess. Keep up the good work.

Developer(+1)

thanks a lot for the feedback, the airtime jump is an intended feature, I didn't want to straight up mention it because players always feel an "aha!" momment when they discover it's a thing.
- her model right now is rly messed up, I had to redo it and it's missing a new texture, the original was supposed to have flower drawings in her leggings but didn't work very well at low resolution

-the glasses girl quest,  is made to be entirely skippable by several ways (though the fence trick you did was not supposed to work, there are other tricks, and there is no consequence yet for skipping it) basically it was a small example of what you will be able to do in the final game, choose your way to play, use alternative routes, solve quests your way etc.

As for everything else, it's all valuable feedback, and it sucks that the spells don't even work after map load.
Thank you for testing!

Developer (1 edit)

Reposting description here:Demo objective

  1. Test the player movement around the starting area, 
  2. Find bugs and give feedback on basic mechanics 
  3. Only 2 spells are unlockable the second having at least 2 possible ways to get

No dungeons are included! I had to turn everything back to greyboxing and don't feel like they are worth playtesting yet.

Nothing to do with beans yet (they will be used to trade with other characters for clothing, stickers, or items required for quests) No acess to the village yet (again, greyboxing and most characters are in sprite mode temporary dialogue)

Edit* It seems like the biggest bug right now is that spells don't carry over if you enter a new map, use CTRL+1 to open dev menu and enable all spells if you lose them and want to continue playtesting

Submitted (2 edits) (+1)

the animation tree ignores spellcasting while moving left and right

pot colliison is unhinged I got to the WIP world by climbing on the boulder, I think that’s unintended Camera clips through walls, possibly spoiling secrets. I tried to jump hover and hump the walls in the room, couldn’t find how to get there. Got kinda stuck when I lost the pasta push spell at the labyrinth after going back. it wouldn’t stun enemies. the push symbol was stuck on the hovering ghost. A large ghost in the library inside the mansion ran into the wall, I don’t know how you complete the quest there.

I managed to make the OC goombas clip through both the wall and floors with the push spell

I liked using jump hover tech to try to get higher in the wip world, I always enjoy PARKOUR unlocking secrets and paths not always intended. the hat mentioning cancer off the bat gives the game a sarcastic tone which I don’t know if I’m a fan of.

Developer

thanks a lot for the feedback, exactly what I needed, and I put the rock there just for the demo as well as blocked the dungeon entrance that was in the library, but forgot to even see if they worked.
So you are saying you lost the spell after reloading the map? that's a big bug!
The camera thing has also been hard to get to, I really need a way to force it never going inside anything, you could spoil a whole map right now pretty easilly.

btw just to clarify, the only "real" quest right now is managing to get the second spell to the graveyard, and all the dialogue is purely temporary to get the loop flowing (some might even be in portuguese particularly in the village, that's why I blocked it lol)