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Exiled Guild Manager

Manage a guild of Exiles in this Path of Exile-inspired RPG sim! · By ZIGGYD

Feedback on 2.0

A topic by Emurlahn created 84 days ago Views: 227 Replies: 4
Viewing posts 1 to 4
(+1)

Okay, I've spent more than 20 hours pre 2.0 and beat Uber Endof Contentus multiple times. 

I've spent about 5 hours on 2.0, and probably won't play much more.

1. My primary save is stuck at Cannibals/Fetid pools, and nothing I do progresses it past that. 
2. I have 3 other games that have stopped due to either loosing morale to overleveling, and not being able to play mission enough to get food enough to the guild, so I have to decide between either loosing exiles to low moral or starvation. 
3. Hunting does not seem to actually earn enough food to be worth it, in 1.5 it was relatively easy to get enough food to be able to rest multiple days to regain morale, I have not been able to do that at all in 2.0 keeping me eternally at either low morale, or with someone starving, even when I am beating all available missions on nightmare 5-9 without problems. 
4. In the early game, you are so reliant on luck to be able to either get enough exiles, or enough drops/exalts to be able to progress, that the best way to play the game is to play 2 days, and then re-roll if you don't have a guild that can progress.  

I really enjoy the game, but right now, the balance between getting power, and managing downsides just is not fun. It is literally impossible for me to keep morale up, because I have to do multiple missions in a day to maintain the game, and there is no way for me to regain morale at the same tempo. 

Developer

Thanks so much for the feedback mate, I'm going to do a test run on stream today if you want to pop by. I felt like I was still getting too much food overall outside of the first couple zones.  I found a decent hunter was giving 4-6 food, especially if they had some Survival bonus themselves. Not enough to cover a full guild but enough that I wasn't running out if I occasionally hunted some rhoas as a guild. Were you investing in Survival stat or hunting upgrades?

There is a luck element to the early game to be sure, though there are quite a few hardcoded things that happen (secretly shh). Such as a recruit boat every x days, and two missions that happen in early zones for recruits. I agree exalts are a bit tight, though I do quite enjoy the scarcity - I think more early mission opportunity and area options would be the best solution.

Regarding being stuck at Cannibals/Fetid those are the final campaign zones currently - but you should well have met the conditions to unlock maelstrom of chaos if you've done some runs in those zones over a few days. It's possible I tuned the conditions to be a bit too tight.
For morale something I am going to do is put a cap on the morale overleveling to match the current highest level content.

Thanks again for the insightful feedback!

Most of the time I had survival at 30%.
Okay, I couldn't keep myself away. So I've spent another couple of hours.
After another 4 runs getting to Fetid/Cannibals, I finally unlocked Maelstrom of Chaos. Currently at proving V.
And I've also had at least to early failed runs because I did not have drops that could give me the damage to manage the first recruiting missions. 

If the early game becomes slightly less punishing, I think you are in a really really good spot. 

I have 2 things right now. 
1. there are a massive difference in boss difficulty, rolling a proving with 2 pyro 3 necro is pretty much impossible, while getting one with 5 slow melee bosses is a cakewalk.
2. I had a character die to Proving IV, that happens, a bit annoying because I had taken no damage on the 4 first steps, and then rolled 4 necromancers on step 5 =P, but at the very least, could you prioritise that we get our gear back in the loot pool when a character dies, because it was my best geared character that died, and all their gear is just gone now, because the loot window was full. 

Hi Ziggy, (didn't want to make my own thread because I mostly just want to gush about how cool a concept you have)

I love PoE1, particularly Ruthless and the old Descent rogue-like minigame so this game is such a cool intersection of those. i'm already having more fun with this than something like Gladiator Guild Manager on steam which is more polished but lacks The Sauce. The items and passive tree combo makes equipping each exile so much fun. 
Feedback after day 13:

1) I would echo that food was really easy to get enough of. Although the alternative of not being able to find enough doesn't sound fun either. Perhaps giving opportunities to trade food (or other resources) for other ones at randomly generated exchange rates would give a sort of push-your-luck feeling to it. Like "food is easy, but can I spend THIS much for a sick new rare?"
2) Early game is tough. Currently you're kind of forced to restart a few times until you get a good pair of exiles with an early weapon drop to get a foothold. Since it's so quick to restart, idk if that's a problem in itself, but it may give people the impression that the game is much harder than it really is once you get over the initial hump.

3) Items/passives make builds really fun. Adding gems is going to send the fun to the moon, but I don't envy you in having to design and balance them all. My two cents are that they should be fairly uncommon (like you will have <1 gem per exile for most of the game), and their power should scale with their gear requirements. E.G, spectral throw works with anything, but the power increase is modest; while glacial hammer requires a mace/staff so the power increase is massive.

4) I love clicking on the yellow (Scouted) missions and I'd like to see them more often (in day 5-15 specifically), even if they didn't actually give me that much more. It's just fun to see a yellow mission, plan for it, and then get a loot pinata at the end. OoooOOooo and I just realized they can also be themed around various poe league mechanics. (e.g. "Scouts have found a Breach is present in this area")

Anyway, very sick game, wishing you the best. I hope you're enjoying being a dad and your kid(s?) is doing well. My kid is almost 6 now and starting to play some more complicated games. Hopefully you're able to share in your hobbies with them too.

-Gabe

Developer

Thanks so much for playtesting and your awesome message! I'm really keen to start adding gems, more missions and better passive skill tree customization. Not to mention unique items! 


That's good to hear about the fun being there and the rare missions, I think I want to add a lot more of those to give you more decisions and opportunities as you progress. There feels like infinite design space with things like league mechanics. So much fun stuff I can do I can't wait!