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A jam submission

FernoView game page

The little robot with a fire in his belly
Submitted by SDGGames, Draekah, SoundTek — 6 days, 8 hours before the deadline
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Ferno's itch.io page

Results

CriteriaRankScore*Raw Score
Most Innovative#14.0834.083
Most Fun#73.1673.167
Best Christian Teaching#102.7502.750
Best Mood#113.2503.250
Best Overall#113.1673.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI Asset Generating Tools
ChatGPT and Bing Image Creator for visual elements.
All design, dialogue, and audio is hand crafted.

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Comments

Submitted

Very creative game! It feels like a game of inventory micromanagement, which is an interesting genre to say the least. :)

After a few tries, I was finally able to reach the second cave.

Wasn't sure what to do with the "How to build a fire" book with the first NPC, but it didn't seem that I was able to do anything for him -- if there was something there, I never figured it out.

Overall, the game was a bit frenetic, and I found the game a bit too stressful to want to continue much further than the second cave. I was glad I got through a bit of it, but I don't think I have the wherewithal to make it much past that point. :D

I couldn't tell if there were hints for the mazes, and if it was possible to solve it without dying multiple times in order to map out the maze first, and then take a more optimized path later.

You're halfway between an action / time game, and a thinking / puzzle game, but I felt like I couldn't really take time to think about the strategy of the game because I had to just keep moving.

Nice job on the game! More things that would help to make things clear and easier to understand would perhaps be useful for taking some of the stress out of the game, but I'm impressed you were able to create a game as creative as this one.

Congratulations on completing an entry!

Developer(+1)

Ooh, good catch! Yeah, you drag the books up to the chest to give them. Dragging to the  character scene might make more sense. You can press space to pause and think - again, a tutorial would have been helpful there :)

Submitted

Cool game I like the graphics, and the concept is well balanced!

Developer

Thanks!

Submitted

It's a very good base for a great game; polishing the animations and details would make it an excellent title

Developer

To be fair, I *intended* to clean up the animations ¯\_ (ツ)_/¯
Such is game jams... XD

Submitted

Good job with the art style! One other thing, I found the debug console FYI

Developer

😱
We didn't actually use the console - I just have it in my game template...

Submitted(+1)

This is a cool game, mainly because I really like maps. The vibes are immaculate

Developer

Thanks! I like maps, too :)

Developer

We forgot to do a devlog, so here ya go!

So, we decided to build a game around Isaiah 9:2, with a nod to James 1:3-4. You are persevering in a cave system, while discovering artifacts (books) which are capable of bringing a great light to the darkness around you when given to the right person. We did try to release some foxes into the caves as well (Song of Solomon 2:15), but the only plants we could reliably grow in the caves were mushrooms, so the foxes didn't last long. Though if you pay special attention, you might see one fox who found a home deep in the caves.

We decided to "vibe" with the verses rather than creating an overly restrictive extended metaphor. In general, the goal was to explore themes of light and darkness in a way that is interesting and fun. The core inventory management mechanic was inspired by games like In Other Waters and Backpack Heroes, and the travel map was mostly lifted from FTL.

We made this as a part of the Community Game project, with a hope that the game might be picked up and finished by a larger team. Our team consisted of a programmer, writer/designer, and audio guy, which is why we ended up relying on AI for the visuals. Ideally, we'll find a visual artist who can give it a facelift :) Even so, we are quite proud of what we were able to do with a limited time, and I think the overall atmosphere turned out great, even with some generated assets in place.

If you missed it, the robot is named Ferno because you can create a big fire by putting books and stuff IN Ferno. Get it? Inferno! Ok, I'll see myself out now...