Play game
Soko3an - making the numbers behave's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.556 | 3.556 |
| Music | #13 | 3.056 | 3.056 |
| Overall | #36 | 2.533 | 2.533 |
| Theme | #50 | 2.444 | 2.444 |
| Atmosphere | #62 | 2.333 | 2.333 |
| Horror | #86 | 1.278 | 1.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
Theme: fantasy. Game is set in standard fantasy world; castles, cyclops etc. While this is largely visual dressing, you do have to avoid/kill cyclops in later levels, giving it a very different feel from standard sokoban games.
Does your game qualify for category: "Best Use of Godot"?
No
Leave a comment
Log in with itch.io to leave a comment.



Comments
The gameplay is really fun! I think you could improve the UX by removing some unnecessary objects, which will help players focus on their main objectives.
The gameplay is really fun! I think you could improve the UX by removing some unnecessary objects, which will help players focus on their main objectives
I liked it! A cool puzzle with an interesting mechanic. The music is good. However, the visuals need some work. The character’s leg animation when moving sideways is just awful in its complete absence. I also noticed an issue where the game doesn’t respond to WASD inputs if a non-English keyboard layout is active. And I’m too dumb to beat level 9 :’(
Ah yes the downside of including WASD support in addition to arrow keys. I suspect that's true of a lot of games on Itch. Hopefully the arrow keys work at least? Is it as simple as supporting AZERTY also, or is the list bigger than that?
thanks for pointing out the walk animation, I guess I'm blind. I implemented a fix.
I played while switching to QWERTY. But I was taking notes in another window in Russian, and coming back to the game, it was a bit annoying to realize I had to switch the layout back.
Adding AZERTY support would obviously make things better, but I’m afraid in my case it wouldn’t fix much, since I had issues with the ЙЦУКЕН layout.
At least in this jam, I only saw two other games that had issues with ЙЦУКЕН. I think the lack of problems is mainly because almost all of them were made either in Godot or Unity. And there, the engine itself handles that (though I can’t say for AZERTY, since I’ve never used it). And this game, as I understand it, is as custom-made as it gets.
Oh, by the way, one more note. Don’t use alert(). Every time I clicked Quit, terrible things happened.
yeah, it's custom js/html so I'd have to do every layout by scratch. Ouch. Including fallback choices for undo/restart it is beyond prohibitive. I suppose there's a reason why people use Unity after all. Also a reason why Unity takes 5+ seconds to load even the simplest game. I do enjoy the instant load my game offers, though the costs of not offering good keyboard support does cut into that :-/
I was only able to make it to level 11. The puzzle mechanic is fun and easy to understand, and the puzzles really get your brain thinking. I've noticed some mentioned the map size being a bit too spacious, which I agree with, however, I didn't really mind since later levels got tighter, increasing the difficulty. Overall, a fun puzzle game I enjoyed it
Hello! On the fourth level, I ran into the problem that I couldn't move the number "3" — it was huddled in a corner, although it was possible that I hadn't thought of something!
Gameplay — the game is, let's say, moderately exciting, especially for a person who wants to spend time in a calm, meditative environment!
In terms of the embodiment of the theme, on the one hand, the setting formally corresponds to fantasy, but I think there was something to strive for (it's better when thinking about the idea of the game at the very beginning).
The musical component is well implemented — I personally enjoyed the game, including because of the music!
By the way, I have the same cyclops in the game!
the interactions with the cyclops are later, I didn't want to overwhelm with mechanics. 4th level is definitely solvable.
I gave it a quick try and got to the level 6, very interesting gameplay I've never tried a shokoban before. I liked the concept of moving boxes around. Very inspiring.
Made my brain hurt - good job :D