From a programming perspective, this is a really impressive videogame, from a videogaming perspective, this is an amazing puzzle game, that was very enjoyable to play, wow!
it calculates step cost of each tile, and choose the one with cheapest cost. normal tiles is 1, and the road that gives a double speed up cost 0.5. boxes cost 7, which is approximately the tiles it could go around if it didnt step on the box. i eyeballed my numbers, but its mainly made so that police will not default go around the box and sometimes get stuck. and i also set priorities for police, you can see in the game, some times they tend to block the exit instead of trying to catch the criminal, and some tend to set their destination on where the criminal will be a few steps later. and in some levels, i intentionally made them dumb. i didnt put too much time designing the levels tho
Comments
This game is so sick!! I love the way paths redirect as you move items on the map, its really impressive! Great work!
thx man, glad u liked it
From a programming perspective, this is a really impressive videogame, from a videogaming perspective, this is an amazing puzzle game, that was very enjoyable to play, wow!
Awesome game man!
thank u :D GLAD U LIKED IT
cool puzzle, little hard to grasp as the game makes decisions by itself that arn't clearly stated but very cool.
thank u :D
do u think it will be better if i make tutorial button automatic in the begining of the game?
Well done, pretty unique concept!
thank u :D
Very cool!
thank u :D
Your game is insanely creative, how does the AI decide what path to take?
it calculates step cost of each tile, and choose the one with cheapest cost. normal tiles is 1, and the road that gives a double speed up cost 0.5. boxes cost 7, which is approximately the tiles it could go around if it didnt step on the box. i eyeballed my numbers, but its mainly made so that police will not default go around the box and sometimes get stuck. and i also set priorities for police, you can see in the game, some times they tend to block the exit instead of trying to catch the criminal, and some tend to set their destination on where the criminal will be a few steps later. and in some levels, i intentionally made them dumb. i didnt put too much time designing the levels tho