Play game
So, Below's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Atmosphere | #3 | 3.667 | 3.667 |
| Theme | #6 | 3.556 | 3.556 |
| Overall | #6 | 3.178 | 3.178 |
| Music | #8 | 3.111 | 3.111 |
| Horror | #10 | 2.944 | 2.944 |
| Gameplay | #35 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
Takes place in fantasy
Does your game qualify for category: "Best Use of Godot"?
Yes
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Comments
It's definitely talented - I was fascinated by this game (I wanted to go through it further and further, this is probably the first game like this on this gamejam), counting the voiceover of text and music, as well as visual!
Woah, this had me clicking with anticipation! Great storytelling to hook me in and I enjoyed all the art and cool style you brought. Thanks for hanging with us in the livestream!!!
just hope there part 2 from how it got there
There won't be lol
Absolutely amazing story! Had goosebumps at the end. And the voice acting was great too.
Would be even better if there were more interactivity
Dudes, this is amazing! Don't stop!
Nice Job
This was pretty well done. I especially liked how you did the visual transitions moving through The Cave et cetera. And the writing what I read of it was fun. Here's my piece of advice you need to let people know this is a visual novel right from the start on the game's page. I skipped through a big chunk at the beginning trying to get to the actual game play not realizing that I was actually skipping the real content. Nonetheless I started reading midway through and thought hmm this is actually pretty good.
A beautiful narrative that's beautifully delivered! I can see places where you probably wanted to expand upon the premise, with the grimoires in your bag though the knife was the only thing you really used. The art direction is brilliant, and blends seamlessly between a Dark Fantasy and what I would nearly call a Sci-Fi setting.
The game is super well-done for everything it wants to be - but it comes at a cost of interactivity. As a player, there was just one thing you could do: Go further down. Of course, you don't have to write entire separate plotlines; but I think it's always a nice way to keep players in a very passive game such as this to give them more ways to interact. The little minigame (the aesthetic of which I liked quite a lot) already helped a bit with that, but when you have enough time, it adds some more to the "gamey" feel. It's still a great game, so don't take that advice of mine too seriously :).
The pacing was a bit slow, too. I go down a long time without anything really changing. For a book it would be more than okay, but in a game it's just a bit too much, if you know what I mean. It caught up very well in the end.
This is all very high-level advice. It was an honor to me to be able to play your game, with such great writing, art, feeling of suspense and clever world-building that incorporates "secret" knowledge of our world that the viewpoint character doesn't have.
Keep up your good work!
EDIT: I forgot to say; the voice-acting was very professional as well.