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A jam submission

IRREVERENCEView game page

Hotline miami inspired top down shooter
Submitted by Asephy (@asephyB) — 3 hours, 37 minutes before the deadline
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IRREVERENCE's itch.io page

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Comments

(+1)

Good stuff. Some notes I took while playing:

- I don't think borderless fullscreen is working. I could still see a window border. It looked and behaved identically to windowed mode.

- The menu UI looks really clean. I like the animated background. The mc's eyes opening when stating a new game is a neat transition.

- The art in general is really nice so far. I like the character portraits and sprites. The environments might be a tiny bit too basic compared to the quality of everything else. It's also a small nitpick, but it looks a little strange that the main character's portrait faces right when she's already standing on the right side of the screen. Her portrait also seems a little rough compared to the rest of the art.

- You might want to make the head movement as it follows the mouse a little more subtle. 

- When I picked up the gun, just before encountering Lilith for the first time, the game became extremely laggy for a few minutes. I genuinely thought my PC was about to crash. I also got some serious lag when the mc pulls the gun on the goons and you can shoot for the first time. After that there were occasional lag spikes, seemingly whenever a bunch of enemies spawned or became active.

- Progressing dialogue with space feels a little unresponsive. I must be a fast reader because I often couldn't advance the text as quickly as I wanted. It felt like there was a mandatory delay before I was allowed to continue.

- +1 for being able to access the options menu at any time so I could check the controls.

- +1 for implementing quick resets. I also like that it'll give me back the gun I started with.

-  I like the dnb soundtrack, although I wasn't a fan of the main menu music after awhile.

- Diving to dodge feels really hard to use, but that might just be a skill issue.

- I think it would be pretty cool if unarmed enemies could pick up dropped weapons.

It's a shame my playthrough got cut short because of the performance issues. I only made it about halfway through the second mission before I got too frustrated with the lag. I really enjoyed what I was able to play though. For reference, I'm running Windows 11 with a mid range NVIDIA graphics card, so I'm honestly not sure what could've been causing the performance problems.

Developer

Thanks for the feedback!

Shame about the performance, definitely something I need to look into. It might be because the way gamemaker is wired it relies more on the cpu but I could see if I can optimize it better, as you’ve mentioned that it spikes during enemies becoming alert? But yeah I will probably turn up the text speed and look into the player head follow. Appreciate you taking the time to go through it!

Submitted(+1)

love me some top down shooter slop. Beat the demo content

  • The head bending down 90 degrees looks kind of funny, I think itd look better if it was just the arm
  • its pretty fun to run through the levels and shoot people
  • This game has great character art, the levels arent as interesting to look at until the 3rd which was a cool twist
  • I think the weapon feedback is pretty nice, they all feel good
  • it feels a bit slow currently, i spend a lot of time walking around and it feels pretty easy to react to enemies
  • Overall difficulty is pretty low in my opinion, which might make sense since its early in the game
  • i wish i didnt have to wait for the slow walk in and dialog popup when i am retrying boss fights
  • I enjoy unlocking new shit between levels
  • I think it'd be better for the pace of the game if enemies dropped their guns instantly on hitting 0 HP instead of having to wait for the dying animation to pick up their gun

Cool game, keep up the good work

Developer(+1)

Ayy glad to see it! Yeah, I am def going to do something about the head tilt, and feel like I should tighten up the levels a bit more, they’re a bit too big. That last thing is a really good point, doing that right away lol.

Thanks for the feedback!

(+1)

-Why does it take two inputs to proceed each text box message?

-Her head bending 90* up and down when aiming looks pretty bad.

-R to skip text also being R to reset level is bad, I accidentally reset when trying to skip the first level's dialogue. This is especially annoying since the cutscene pan to start the dialogue is still in the game state so pressing R resets the level.

-Headshots don't feel consistent. It's also asymmetrical since when they come south towards you you can't get a headshot I think.

Doesn't seem that interesting so I stopped after a couple tries at the boss.

Developer (1 edit) (+1)

-It takes one to complete text if it’s unfinished but otherwise it should just be one.

-Gotcha, been meaning to touch that up.

-Will probably keep that to keep the controls relatively tight, but will probably diable skipping pre cutscene camera pan.

-Will keep that in mind.

-shame but understandable

Thanks for the feedback!