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And The World Kept Spinning's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #3 | 4.750 | 4.750 |
| Scope | #21 | 3.750 | 3.750 |
| Audience | #29 | 3.500 | 3.500 |
| Impact | #31 | 3.500 | 3.500 |
| Overall | #33 | 3.607 | 3.607 |
| Theme | #39 | 3.500 | 3.500 |
| Aesthetic | #41 | 3.000 | 3.000 |
| Production Plan | #42 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very interesting idea, I love how microgames are used to reinforce the idea of collective habits. I’m a bit confused about whether failing a microgame is good or bad since it seems like winning performs a harmful action against the planet. Does the game make you repeat a microgame until the player wins?
This seems to be a great concept, both in keeping with the jam theme, climate issues, and as a compelling game that lots of people would want to play. The idea of mini-games is brilliant and would work great in the overall concept of planet Earth and climate change. There is not a lot of info currently on what those mini-games would consist of, but I look forward to seeing more as the production moves forward. It does seem like a big project for a jam, so maybe consider just a minimal number of mini-games so as not to get overwhelmed. I also think balancing the fun factor with climate catastrophe could be difficult; I hope you find a good way to do that.
I think this idea sounds very promising! Microgames are a great way to cover a multitude of topics in a short time, and the shift in tone of the games that you play over and over again as you progress through the game is a smooth way to show the changes that we can have on the environment. BEARy excited to see how this'll progress! Also, another Warioware-like game I suggest looking at is Buster JAM! (ps I just looked up MINDWAVE and it looks cool/sounds asf)
I would love to see a more fleshed out document that reveals your goals and ideas more clearly! Im a huge fan of the Warioware games and Mindwave was a fun experience, so I have no doubt that this theme would work for that style of game. The only thing I worry about for this team is the scope. Making a satisfying game like this requires a lot of little systems that you need to cleverly place and scale up for difficulty,