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Echo Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope | #32 | 3.333 | 3.333 |
| Production Plan | #43 | 3.000 | 3.000 |
| Theme | #46 | 3.000 | 3.000 |
| Aesthetic | #50 | 2.333 | 2.333 |
| Overall | #52 | 2.667 | 2.667 |
| Audience | #54 | 2.333 | 2.333 |
| Impact | #54 | 2.000 | 2.000 |
| Concept | #56 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Echo Shift connects well with the “Plant a Seed” theme by showing how small actions like planting and growing trees can lead to larger environmental restoration. The relaxing visual style and nature-focused gameplay fit the message well. Consider focusing on the core planting and growth mechanics to keep the scope manageable and make the player’s impact feel more meaningful.
The plan is OK but it is unclear why this game would be any fun. A relaxing survival game sounds like a contradiction. How can survival be relaxing? Besides the obstacles and enemies are not mentioned in the plan.
Everything overall is pretty alright. The only thing that I would work on is having something innovative in your game to help push it towards a unique audience, increase impact and just make it stand out more. You have a lot of things that "games should have" but there doesn't really seem to be any identity for this game.