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Cowboys & Monsters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #57 | 2.193 | 2.300 |
| Horror | #69 | 1.430 | 1.500 |
| Atmosphere | #72 | 2.193 | 2.300 |
| Theme | #78 | 2.002 | 2.100 |
| Overall | #78 | 1.831 | 1.920 |
| Music | #85 | 1.335 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
i had planned to make undead ghouls attack the main characters but there was no time to implement it in the game engine
Does your game qualify for category: "Best Use of Godot"?
No
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Comments
I do love the clear ambition that's presented here. The foundation for something awesome is there. It just needed to be slightly more focused and have quite a bit more time. Something i also struggled with.
Well, as a foundation, it looks decent. The visuals are pleasant and reminiscent of good old Flash games. But as far as I can tell, despite the variety of weapons, there’s no one to try them out on. I think next time it’d be better to focus on developing the core gameplay loop rather than adding different variations of essentially the same thing. Why would I need 10 types of weapons if there’s nothing to shoot at?
Also, I’d like to make a couple of notes on the controls:
Esc is a really bad binding for a web game, since in the browser it’s assigned to exiting fullscreen. And yes, I keep making that mistake myself over and over again.
I see no reason whatsoever to bind jump to W when Space is free.
RIGHT Shift? With WASD controls? Seriously?
Great visuals! Even though its unfinished, i loved the animations and you can clearly see what the idea was. Great work!
Thanks man 👍. My plan was to get him attacked by ghouls but I couldn't complete their animations on time, so well....