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Death Card's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Atmosphere | #29 | 2.933 | 2.933 |
| Horror | #37 | 2.133 | 2.133 |
| Theme | #43 | 2.667 | 2.667 |
| Overall | #48 | 2.320 | 2.320 |
| Music | #60 | 2.067 | 2.067 |
| Gameplay | #79 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What theme and how have you integrated the theme in your game?
Theme: Fantasy.
The theme is implemented by encountering various mythical monsters that don't exist in real life, alongside meeting Death, who is calmly sitting in a room
Does your game qualify for category: "Best Use of Godot"?
Yes
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Comments
The art is really good.
My thoughts:
1.) Kinda I just die sometimes when opening a door.
2.) It shows I have 5 lives but why do I die after getting hit once?
3.) Not much gameplay there.
That is all thank you
The background track and vibe of the game were awesome! It had me hooked. Unfortunately died twice just from opening a door. But the Atmosphere was more than enough to keep me playing even while waiting in front of doors :)
Well, this is an atmospheric game, reminiscent of the concept of back rooms!
The art was so good!!!
The art was so good!!!
I love the art!!!! 馃槶鉂も潳鉂も潳鉂も潳鉂も潳鉂も潳鉂も潳鉂も潳鉂も潳鉂も潳
Thanks!
Nice job! I really liked the art and atmosphere of the game, however the gameplay was a bit lacking. It wasn't completely clear what I was supposed to do, and whenever I found a door that seemed like it should be able to be opened, I was told it was locked. I would also sometimes lose a heart seemingly at random when entering a room? Overall, I loved the vibe and I think with some work on the gameplay, this could be really fun!
Thanks! Yeah, there are a lot of bugs in this game, and I need to upgrade certain aspects to make it more fun. I just didn't have enough time to implement everything I had planned, but thanks for the review!
The introduction sequence was great and hooked me immediately. The soundtrack created a powerful air of suspense. Very well done!
I see two major problems with your game: 1. You have to wait in front of the door that is the end of the level, and literally nothing happens after you found the door. It's kind of a waste of time, so make sure that your player has to wait for nothing (except for idle games, but i also saw no numbers going up). 2. The enemies were super weak and posed hardly any threat.
My conclusion: writing good, art gorgeous, sound nice - but gameplay boring.
Disclaimer: I played only the first two levels because I was bored after that. Apologies in case I missed some significant gameplay that would have changed my rating T_T.
You didn't miss anything. Basically, every level is just waiting, but with more and more monsters. I know the gameplay is pretty boring, but my plans were big (I just didn't have enough time). It's my first game in Godot, so I used this game jam more for practice, but thanks for the review!
Same for me with the godot thing! Good luck on you further gamedev journey ^^
The art was absolutely beautiful!! It was a bit unclear to me what the objective was but the art and feel of the game were great, good job!!
Thanks!