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A jam submission

The Last LightView game page

Entry for Pixel Forge Horror Jam #2
Submitted by BreakfastLlamaStudios (@BFLlamaStudios) — 1 day, 5 hours before the deadline
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The Last Light's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#43.2503.250
Atmosphere#173.1673.167
Overall#182.8672.867
Theme#213.0833.083
Music#342.5832.583
Gameplay#512.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What theme and how have you integrated the theme in your game?
Horror / Fantasy - The game is based around a cleric lost in a dungeon in a D&D styled world. They must use their god given powers to be able to survive the entity coming for them.

Does your game qualify for category: "Best Use of Godot"?

Yes

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Comments

Submitted (1 edit)

I couldn't move. is that actually want is expected? The game could explain itself better (and have a loading bar, as it took a very long time to get to the point where "something" might be possible). 

Submitted(+1)

I like it! It’s fairly simple in terms of gameplay, but the work on the art and sound is just magnificent. Visually, for some reason it reminded me of Diablo II. The game creates an oppressive atmosphere where you’re constantly expecting a threat. The fading torches are an excellent idea. The jumpscare is unexpected and works because of that — especially since it has great buildup: you’re peering into the darkness to spot the threat, but the threat has already reached you.

As for downsides, I’d mention the stamina indicator — initially I mistook that screen for a loading screen and was very surprised it was even there. But that “loading screen” ended with a jumpscare and me losing ;-). I also felt that it’s too hard to spot the threat once too many torches have gone out, though I fully accept that might have been the intention — that you should spend resources not only on warding off enemies, but also on checking whether they’re there.

Also, I think it would be nice to make the stamina cost for keeping the light on smaller, but in return add a minimum time the light stays active. This would improve the visuals — warding off enemies with a flash that lasts just a couple of frames looks unimpressive and a bit odd, even though that behavior seems to be the best tactic.

Developer (1 edit) (+1)

Thank you for the feedback!


I definitely agree on the stamina system, our original intention was to have a charging mechanic included as well that allowed the player to regain holy power if they spent it but had to be cut unfortunately.


The challenge of seeing the monster certainly ramps up as the torches go out as not only is it harder to see, but the monster moves faster in the darkness. Using holy power to spot check for the monster ends up being the best strategy for sure, this was a bit intentional, but it was a concern as we were finishing up.


thank you again, we really appreciate the detailed feedback!! 🙏♥️

Submitted(+1)

Honestly, the picture of the game was super interesting. I thought it was like a maze walker. It's a pity that you can only stand still. The visual is very good, the music also created an atmosphere.

In general, it was very cool, while I was playing, I had to change my underpants =)

Submitted(+1)

Very nicely executed!! The gameplay is simple but the Atmosphere, Aesthetics and sound all more than make up for it :) Love seeing how polished it is. And the jumpscare is also very nice and high quality.

Submitted

Unfortunately, my game did not start, it gives an error when trying to launch; and I encountered a similar problem (since I also have a project on Godot 4, and I uploaded the web version from this engine to this site for the first time); try to enable (check the box) in the game settings - experimental mode or That's what it's called!

Developer

Good Morning Atomic, we’re sorry to hear that!

The experimental feature you mentioned was enabled at jam submission, would you mind sharing what the error youre getting is?

We did notice that during play testing, a few people did experience long load times on startup, but it usually figured itself out.

If you dont mind sharing though, it would be helpful for us on future jams.

Thank you! Sorry again it had an error

Submitted(+1)

I like the visual of the game.