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A jam submission

Resilencity: Tyler's BackyardView game page

When the system falls, that's when we build.
Submitted by BlackFox Studios — 7 hours, 5 minutes before the deadline
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Resilencity: Tyler's Backyard's itch.io page

Results

CriteriaRankScore*Raw Score
Impact#452.6672.667
Audience#512.6672.667
Production Plan#542.3332.333
Scope#562.0002.000
Concept#562.6672.667
Theme#562.3332.333
Overall#562.3332.333
Aesthetic#571.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I love this idea, it's super exciting and unique! I love the story of discovering everything you need for a circular economy around you. It'll be really cool to watch the recirculation, both of materials and of money through the community once you progress.  The systems all are really well thought out, and the plan seems ambitious but definitely achievable. Seems like it will be fun and replayable too if it's challenging. I can't wait to see what you make over the next few weeks!!

Submitted(+1)

In all honesty, I'm incredibly confused. The cover image, itch description, and GDD are incredibly hard to digest and understand what exactly you want your game to be about as well as what the loop is. The way AI structures its writing is most likely the culprit to this, and your GDD, as well as future submissions viewable to others, would benefit largely from it being written by people to better communicate effective, simple, and concise ideas. From what I did understand, this appears to go from a survival game to a tycoon one, which needs to be handled extremely carefully in order for the themes to not entirely go against that of the jam. For the gameplay loop, actions are listed, but not how they're done, making what the player actually does mechanically to be left ambiguous. Also, even with AI assistance, I don't believe that what's being proposed is feasible within 6 weeks. Just the section talking about how a "one year crisis is divided into 24 strategic moves. Each move is 15 days, and in each move Tyler has a hard ceiling of 24 Capacity Units of stamina to spend." is an incredibly ambitious undertaking from a technical level, so I'd be wary of that.

This comment is really unnecessarily harsh. Their GDD made perfect sense to me upon the first reading. Your criticisms seem to be based on misunderstanding, e.g., dividing the year into 24 half-months, and giving the player a certain amount of stamina during each time period would be trivial to code. And the game doesn't go from a survival game to a tycoon game, the actions just become more powerful. I grade a lot of papers with my job and I don't see evidence of AI writing. These are cool ideas that are well-reasoned. 

Let's be more supportive of our fellow jammers and give them the benefit of the doubt if you don't understand something! Or just ask if you need clarification about parts of their submissions!