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Neural Link's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #26 | 3.000 | 3.000 |
| Originality | #29 | 3.364 | 3.364 |
| Visuals | #33 | 3.273 | 3.273 |
| Overall | #43 | 2.727 | 2.727 |
| Fun Factor | #47 | 2.000 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was your game made solo or in a team?
Team
Did you use any third party assets?
Yes for backgrounds, sounds, and music
Did you choose from one (or more) optional secondary themes?
No
Does your game contain any 18+ content?
No
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Comments
Intro and narration are awesome !!!! I do like a lot the blue/red sparkle effect and visual aspect of the mech, but I didn't understand the combat? feels fluid though, kind of senko no ronde?
Really notably good storytelling at the beginning. The plot, dialogue, art and music selection/timing were not only not cringe, but each aspect of it was well-done and believable. Unfortunately, I don't own a controller, so.... that's the degree to which I was able to participate. I can say the flashy, blue, warping VFX looked interesting, though. Also, it seemed like the player gets dropped into... outer space, once combat starts? For some reason I figured this was a ground-level thing, but given my inability to progress any further, I can't establish any further context.
Sorry I wasn't able to do more. Congratulations on your submission, either way! The execution on setting up a story that the player immediately wants to participate in was actually impressive.
The intro story is fun and character art well done.
I couldn't really get a feel for the combat. I can transform and shoot, but otherwise it feels sort of stuck to the background. I stumbled onto some enemies at one point, but I couldn't turn to face them.
I see now there's a note that Controller is required. Knowing that, the controls do work a lot better, and flipping to mech mode to dodge bullets feels cool. It's still tricky to feel how the player is moving, so some background or space dust moving would help. Also a map or arrows to point to where the robots are would help.
Fixed a bug that causing players to be stuck on an edit scene after the second combat.
July 4th 6:45pm EST
The intro narrative section is great! Lots of characters, thrust into action, dialog is all believable. The gameplay, I'm not sure what's going on to be honest. The HUD is overlapping off the edge of the screen, I'm only able to shoot downwards. It's not clear at first that movement even works because there's nothing onscreen relative to the player, other than space which essentially stays static-- even if that's realistic, it makes for a disorienting game. Maybe emitting some particles behind you as you move or having there be space debris or asteroids would help. Anyway I was able to find some enemies to my north and kill them but it doesn't feel finished unfortunately. Regardless good job getting something done and submitted on time!
I second the above. The narration is believable though.
it's kinda sad that the music's groovy on the gameplay phase like.. idk what I'm doing, what I'm supposed to do and stuff, the intro with dialogues's good in itself, there's a lore (a great quality in itself and it's definetly the part where most of the efforts was put) and I really like the main menu theme, I just sit and listened to it (even if I guess that's some .. royalty free music ? ), maybe it would work better if you make a windows version of the thing, on web it bug really by right clicking or something.
Otherwise I think it would be a good idea to mention controls in game, I checked the page and I had an understand of how I'm supposed to control only basing on the base of the fourth pic of this page, but great job none the less.