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Helpings Hands Inc's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 3.825 | 3.825 |
| Use of the Limitation | #4 | 3.900 | 3.900 |
| Overall | #7 | 3.769 | 3.769 |
| Concept | #18 | 3.675 | 3.675 |
| Presentation | #21 | 3.675 | 3.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
PixelPax: Design, Art & Programming. Josiah: Additional Design & Optimization. Rikka & Will: Playtesting and concept refinement
Software used
Unity!
Use of the limitation
You start a robot hand startup company to help people. As you play, the game gets completely chaotic as you manage 6 buildings at once. The news ticker will progress the story, depicting a story in which your robot hands are destroying the economic and political systems of the world on their own agenda, there's even an ending sequence which depicts a dead earth where all material resources have been allocated to building more Handy robots. Also, you know, "hands."
Cookies eaten
We were munching on some chocolate espresso beans mostly, probably like 20 of them. I think Will came in with some kind of brownie or chocolate muffin at some point but didn't eat much of it because his tum-tum hurt (don't worry he's feeling better).
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Comments
The gameplay was very addictive, and I liked the ending too. The news headlines were very fun to read. Excellent game!
This was so addicting! I want to do another playthrough just to read the commentary, but SO well done!!
Wow! I really enjoyed this game!
Very addictive!
Well done! an enjoyable and well-made game. I thought the different building mechanics were a great improvement on the traditional clicker format, and integrated with the additional pointers well. it's definitely an idea that I think is good enough to support a longer game built outside the constraints of a mini-jam.
Good job, really nice game, very polished
Love it, you can read and feel how everything is going down, but you just want to multiply your money (nothing too far from some realities). The music helped a lot with what this game wanted to convey.