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S.E.E.D. Protocol by Super Games's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope | #27 | 3.500 | 3.500 |
| Audience | #33 | 3.375 | 3.375 |
| Concept | #43 | 3.500 | 3.500 |
| Impact | #47 | 2.625 | 2.625 |
| Overall | #49 | 2.839 | 2.839 |
| Theme | #50 | 2.875 | 2.875 |
| Aesthetic | #53 | 2.125 | 2.125 |
| Production Plan | #57 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think a tycoon-style game sounds engaging and popular and I like the idea of upgrading robots to rebuild the planet. These games are quite popular and using this genre to educate or expose people to climate issues is smart. I think there is a lot of room to cover climate issues and so many ways you might restore Earth in a positive manner, but I have many questions. As the player is remote, how closely will they get to see the habitats that are restored? Are there choices in how to restore different areas, i.e. resilient vs. fragile environments? I do think this has the possibility of a great game; I hope to see more details about its game play, climate decisions, and production progress.
It's a good concept, need more information to be able to give more feedback.
There's not much to go on so I'm gonna assume what I can but from what it sounds like the is some kind of tycoon simulator system that has the player make robots to restore the planet. I think thematically it's a weird concept for a tycoon game especially considering in the modern sense restoring the planet is not a profitable business nor are machines known for being environmentally friendly. Other than that the game is feasible and probably relatively easy to create for this jam.
As it stands now, it's hard to visualize the full idea behind the game, but there's always a lot of room for ideation and growth with tycoon-style games. There's clear motives--get money and build yourself up--but it's hard to tell if there's an actual possible ending or if the idea is just 'get as much as possible.' At current stance, it's hard to read for much of any environmental implications aside from 'repair the Earth.' It might be interesting to have as the Earth repairs there's a more of an impact/reward for the player whether it be in level ups or something else. But there's a solid foundation here that just needs some kinks to be worked out.
There's a clear, satisfying tycoon loop built around repairing and deploying restoration bots, and it serves as a strong foundation. I feel like the main area where you could explore further is the relationship between the ecological restoration and the game's economy. The pitch places more emphasis on generating a lot of passive income rather than understanding or participating in the recovery of the Earth. Overall, it's a very promising and marketable concept, and it can become much stronger once the player is also optimizing restoration and not just a money machine.
This sounds like a good idea (though the word tycoon is a bit spooky)! It's unclear whether the player is on Earth or somewhere else deploying the robots. What's the setting, and how does it influence the resources (funds) the robots produce in their planet restoration? Is it pure cash? Or something else? It might determine the kinds of upgrade paths you were thinking of designing, and how they fit into your core loop. Thanks for sharing!
The premise sounds like it could be fun. I'd need to see more details to give more thorough feedback on your idea, but I'll come back and update my comments.
A few things that I'd like to know right off the bat are how restoring the planet will generate funds in your game and if those funds will be resources you can use in upgrades for your robots, buying better resources, etc. Something that feels off to me personally is the monetary incentive being a prominent objective in your game alongside planet restoration, but I think if you can tie the monetary gain back into specific ways to further your player's goal of restoring the planet, that can be improved.
The base concept is good! Generally speaking I think I would just like to hear more specifics, since there's only a few sentences to go off of right now.