A challenging but fun platformer. I liked the concept a lot, great job!
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Mechanical Madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #59 | 2.462 | 2.462 |
| Concept | #67 | 2.538 | 2.538 |
| Presentation | #69 | 2.385 | 2.385 |
| Overall | #73 | 2.308 | 2.308 |
| Use of the Limitation | #92 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MindManip
Software used
Godot
Use of the limitation
The main operating machine of the player's head office has gotten out of hands!
Cookies eaten
0
Comments
The game was great, but there seems to be a bit of a delay when jumping, doesn't there? I don't know—maybe the issue is on my end.
By the way, could you please give our game a try when you have some free time?
This is the coolest platformer! At first, I didn't understand what to do, but then I realized there are no walls here. I would like to see the graphics improved, though.
I like the playable character! Looks silky smooth jumping and landing. One thing I want to mention it that your tutorial says A & D keys to move, only the arrow keys worked for me. I agree with the others about dialing in coyote time and jump buffering to make the game feel more fluid, you could also cut down the difficulty by letting the camera follow a fall, but you may have your reasons there, I suspect.
we both have screen wrapping in our games lol. pretty fun but it could benefit from some things like coyote time, jump buffering, and variable jump height.
Overall, a good platformer with a cool mechanic that lets you jump over the edges of the screen. I think the previous commenter was referring to techniques like coyote time and jump buffering. They would make the movement feel better. Good job!
This game is great; I love the gimmick of being able to wrap around the screen and use it to my advantage to climb the tower. I also love that you added checkpoints (thank god) and kept adding fresh mechanics that made the game fun to play! If I were to give feedback on one thing, it would be the player's movement. They felt a little clunky to move around, and I think the game would have been easier to understand if I could have moved the character better. Oh, and I got softlocked between two blocks. Maybe a restart to the checkpoint button would be nice. Overall, awesome game and I enjoyed playing it!!!


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