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:30 Exit

Every kill buys you a few more seconds of airtime. · By Shallan

Patch Notes - ​ 09/07/26 - Build 188 Locked

A topic by Shallan created Jul 09, 2026 Views: 52
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NEW STUFF

- New storage locker has been added to the hideout. Unlocked at level 5 and costs 50 scrap for the first 4 slots. Unlock more slots at higher levels and for more scrap (costs may be adjusted in future once I have more economy data).

- Dangerous new scout droids have been added from floor 21+, these will charge and stun the player before running for help. Take them out fast as things can get out of hand quickly with the reinforcements!

- New lockdown configuration for floor 21+

- New alternative lockdown configurations for ALL exisitng lockdowns this time with an elite mob and reward

- All enemies that spawn on a floor at map generation time have a small (1%) chance to spawn as an elite version that spawns a rare loot box on death.

GENERAL

- All existing players have a had a forced skill repsec due to balance changes, this does not use your respec allowance.

- Flying drones no longer have to navigate around obstacles in rooms.

- Installed a monitor on the spare desk in the hideout in preparation for the upcoming leaderboards.

- Fixed an issue where box awards could spawn in front of doors.

BALANCE

- Enemy armor and resistances caps are now in line with player caps. Enemy scaling was uncapped, meaning at the highest floors some enemies had full immunity due to overscaled armor and resistances. 

- Following some useful feedback the rate at which skill purchase costs increase has been reduced significantly. This should result in a feeling of faster progression and promote more diversification of builds.

- Damage from exploding barrels now scales correctly with floor, it was scaling far too slowly

- Reduced the damage of the C7-Cluster initial explosion and the subsequent mini explosions and increased its base reload time from 4.0 to 5.5s. This was never meant to be this OP without heavily speccing into explosives.

- Fixed an issue with explosives that would scale the damage output with floor like barrrels. These weapons should feel alot less overpowered now and more inline with expected performance. Far fewer one shot kills!

- Hype multiplier stacking has been changed to additive instead of multiplicative, it'll take much more to reach higher hype now.

- Significantly reduced the xp award for some easier to achieve challenges.

VISUALS/AUDIO

- Fixed some performance issues with instant replays that was causing later larger levels 50+ to lag.

- Fixed an issue where blood and scorch decals would render over room decorations.

- Added a small star next to elite enemy names to further highlight their eliteness!