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A jam submission

BackordersView game page

There is no logic, and there is no stics.
Submitted by riceecooker, acinine — 54 minutes, 1 second before the deadline
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Backorders's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#313.3643.364
Enjoyment#472.8182.818
Overall#482.9092.909
Presentation#552.8182.818
Use of the Limitation#572.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
acinine, riceecooker (https://www.instagram.com/riiicecooker/)

Software used
Godot 4.7, Procreate

Use of the limitation
the game is set in a chaotic warehouse, and things tend to get out of hand when 4 robots move while only trying to control one.

Cookies eaten
too many to count.

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Comments

Submitted(+2)

The game concept is truly great, and so is the interface design, but there’s one issue: I couldn't get past a certain point—though that might just be because I was really sleepy :)

I would love for you to try our game.

Developer

Thanks so much! I'll check out your game too. I'm curious which part you were stuck on specifically?

Submitted(+2)

Very difficult game. Robot coding system was very well done. Wish there was a slower difficulty curve though.

Submitted(+2)

Nice game, liked the concept and the graphics. The node editor is insanely cool but a little unintuitive sometimes. Game looks like it has a lot of potential. 

Would love if you would also check out my game Build a Treat

Developer

Sure thing, will check it out! 

Submitted(+2)

I liked UI and concept. GJ 📦📦

Submitted(+2)

Woah- you made a whole node editor/visual programming engine, that's crazy! 

I feel like I was craving a way of removing connections between nodes, but it didn't detract too much. I'm impressed you were able to pull this off, have a whole UI, and actually make it look/feel good in such a short amount of time, really nice work mate! 

"This was not part of the job description but you can take on an extra challenge while getting the same pay" got a belly laugh from me.

Developer

Thanks for the kind comment, but I can't take credit for that. The node editor is built into Godot as the Graph and GraphNode nodes. This was basically a default implementation of that. 

Submitted(+2)

Hey you still got it working in YOUR game-- you didn't build Godot either, but you got it to do what you wanted it to! Never seen a graph system working in a game before, so I'm still impressed :) 

Submitted(+2)

I had fun with this game! I was using degree for the turn input haha but once I realized how to manage, was really cool! 

Submitted(+2)

Cool game! I had some issues hen trying to remove connections, other than that, very enjoyable. Congrats.

Submitted(+2)

Great game. Really impressive.