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Taking care of the trash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #7 | 3.588 | 3.588 |
| Creativity and Theme | #13 | 3.706 | 3.706 |
| Overall | #13 | 3.397 | 3.397 |
| Audio | #18 | 2.941 | 2.941 |
| Visuals | #19 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's an interesting solution, but I'm honestly feeling a bit dizzy x)
very creative use of the theme, and i truly love the visuals. i didn't have any performance issues past the initial loading you warn about when booting up the game. also, i think movement feels very responsive and satisfactory, as does the shooting (though i do think you could have used a more pleasant sound effect for the shotgun and it would have made it all the more appealing to blast those trash bags!)
level design was good in my opinion, the last level being the only one i didn't enjoy.
the music was very good, although i think it could have looped a bit better, because i could tell when the song was restarting, and that can be a bit distracting (at least for me), but a very cool song nevertheless.
overall, i think it's a very good game, and the best thing is that from what i read in the game's page, you already know what to improve for your next game, so that's really cool for you.
Thanks for the extensive feedback! It's really appreciated :D
So fun! I really liked the movement and the feeling we get when we're strafing - and the camera tilt? Chef kiss 🫴
Thanks for the feedback :D
Really cool idea! I love how it connects to the theme. The game is really fun, altho it laggs for me a bit. The levels get harder and harder so its really a challenge
Hi, thanks for your feedback! The lag in the beginning is normal (everything is loading), I should add a loading screen, but haven't gotten to learning it yet (this will be for the next jam). I've tried taking trimeshes amount/ draw calls/ objects/ VRAM ... into account, but optimizing a 3D-game for a web build turns out to be pretty hard. For me it runs fine, but this is of course difficult to say for other people. I'll take it into account for my next jam!
Thanks again for the feedback :D
Really good game. The movement felt polished, but there is one bug(I am not sure if it only happened to me), where the aim randomly goes crazy for a split second. However, the lack of a crosshair added more intensity to the gameplay, which is a good thing in my opinion.
There is one thing I slightly disliked, which was the design of the last level. Those spaces near the walls made me restart the round many times because I kept getting stuck.
The textures and overall visuals are on point, and the game looks and feel polished.
Also I am quite interested in the technical aspects of your game: how you coded the movement, the design of the tutorial, models and textures. This is because I would like to make games with this art style as well, but I find it a bit hard.
Hi, thanks for the extensive feedback!
First of all, could you elaborate on the bug? Where did you find it/ When did or does it happen? I would like to recreate it and see where it goes wrong.
Your completely right when it comes to the last level, it's my first time doing level design and this was my only solution to a difficult and last level. I'll take it into account for the next game jams though.
When it comes down to the technical aspects, I'll use bullet points:
Game development is indeed hard, and it doesn't get any easier (I'm sure everybody in this game jam knows XD). When I try 10 different things out, 9 of them don't work. If I find an approach that works, I make sure to document it in a Word document so I won't forget it. At a certain point, there simply isn't anybody holding your hand anymore with tutorials, and it's up to us, aspiring game developers, to struggle with this fact. I also believe this is the only way to create our own style, by struggling.
Thanks again for your feedback◝(ᵔᗜᵔ)◜
the game is so cool, i love how it becomes harder with each round, and the movement is buttery smooth, would be more interesting if u added more mechanics such as dashing!
Thanks! I'll keep that in mind for the next game jam :D
Overall a fun game! The movement was the highlight for me, it really felt like I was zoomin. I would have liked to see the level design play into this more, a few more open spaces to zoom around and take care of that trash.
Thanks for the feedback! It's my first time doing a shooter (and level design for a matter of fact) and I found it difficult to create spaces for just one enemy. I fully agree with you, having more open spaces would be cool, but then I would probably need an enemy which forces the player to come closer, and I didn't have enough time for that now. I'll keep it in mind for the next game jam though :D