GENERAL
- Some minor tweaks to the skeletal animation system to improve performance on busy high levels 50+.
- Spaced out some of the tilemaps to give the feeling of "new" areas as you progress. Mining Quarters now from floor 6+ onward and Military Bunker from floor 11+
- Fixed several shader compilation errors that may have caused graphical glitches
- Fixed several issues with weapon muzzle tracking when changing directional animations, should result in a cleaner look when rotating and firing
- Fixed an issue where Bullet Hell skill in Warrior line was not spawning the extra bullets.
NEW STUFF
- New boss has made a home on floor 25, as with all boss fights please feedback any thoughts, suggestions or bugs
- New Djiboran Commando has set up home on floors 24+, fast and able to dodge, a serious foe.
- New gas mask skin, borrowed from the Djiboran Commando and made available for head slot medium armor loot table.
- New heavy helmet skin added to the drop loot table.0
- New tileset added "Dark Alien Hive" found from floor 16+.
VISUALS/AUDIO
- Improved the phaser beam rendering to remove the lag between the muzzle and the beam and keep them connected better
- Fixed an issue where blood spray could render outside its intended clip area.
- Storage container in hideout is now firmly bolted to the floor, it no longer moves when opened!
