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A jam submission

SSSS: Slip, Slide, Souls and SporesView game page

Keep your deserted island deserted...
Submitted by skeeeth, maeribee, housefire — 7 hours, 7 minutes before the deadline
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SSSS: Slip, Slide, Souls and Spores's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.3334.333
Gameplay#53.7333.733
Overall#73.8273.827
Sound#73.8673.867
Overall#83.8003.800
X Factor#103.4003.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really enjoyed my time with this one, was fun balancing all the mechanics and resources, good job y'all

It took a few minutes to really click for me, but when it did it got really addicting! The juggling between resources is interesting and I like the hard decisions you have to make about what you spend each resource on (upgraded fungi men, stronger poison, etc). I'll admit I never actually made a coconut thrower in any of the runs I did since it just felt like all my spots were occupied whenever I had enough resources to make one. Overall though very solid game!

Submitted

I really love the enemy art and animations. it took me a second to figure this one out but it started to click and really get going, great job!

Submitted

Very cool concept, I love the fungi & plant theme. Once I got the hang of collecting the rock resources and then spawning defense enemies, I really enjoy running around trying to spawn as much as I can. I'm not entirely sure what each spawn did (that's on me, I didn't stop to read before spawning), but I liked the satisfaction of gaining defense forces. Also enjoyed the sfx that warn about spawning and the nighttime cycle, very creative.

Submitted

Fun tower defense game! It wasn't immediately clear to me that the towers could be upgraded - but once I realized that, the gameplay loop fell into place.

Submitted

Cool vibe! Took me a bit to understand that all stones could do all 3 resources, but once I did it all fell into place. Felt powerful bringing creatures to life!

Very fun! I played it a few times, got 14k on my third run or so which felt pretty good. Walking to the resource hubs felt like a pretty good balance, sacrificing time spent defending. There's obviously lots of design space here to explore if you went forward. Theme was a bit loose maybe but that's about it. Awesome work.

Submitted

great game! I love the music especially. And the different mob designs and mechanics and tower defense guys are fun! 

Submitted

Wow. this is really polished. And so much depth too. Y'all give credit to the people who did art, sound, programming etc, would like to know who did the music. *claps*