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A jam submission

Ultra Super Full Armor Heavy Deluxe EbitankView game page

-- should disconnect some useless parts
Submitted by noppikinatta — 3 days, 21 hours before the deadline
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Ultra Super Full Armor Heavy Deluxe Ebitank's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0004.000
Gameplay#14.0004.000
Innovation#23.7143.714
Audio#24.0004.000
Theme interpretation#24.4294.429
Graphics#43.8573.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/noppikinatta/ebitenginegamejam2026

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Comments

Submitted

Very fun game!

Developer

Thanks!!

Submitted

Great game!
The disconnect interpretation and the mess of sticked items we have to deal with is really original
This adds cool decision-making on top of the usual survivor power-up reward loop (even the rewards have some tradeoffs) 
There's even some offline/lobby grinding, it looks like a finished game haha, congrats!

🍌

Developer(+1)

Thanks! This time I had some extra time, so I was able to handcraft plenty of assets and fine-tune the game balance 🍌

Submitted

Loved the game!! It was super fun to play around as a tank amongst complete chaos!!!

Developer

Thanks!!

Submitted

Very addictive, and pretty complete.

I think the game could afford to ramp up in pace earlier on and scale to more chaos by the end game.

I think also more items needed positives + negatives to make the “curation”/“disconnecting” a harder choice. It gets pretty fun but unbalanced if you just have a bunch of gatling guns :D

Developer(+1)

Thanks! In the first version, there were many enemies from the very beginning of the game, but I made the initial waves more gradual so that first-time players wouldn't get discouraged and quit. The rules are kept simple for the same reason. For experienced players, I think you'll enjoy using the option to increase the enemy spawn rate after clearing the game!

Submitted

Oh nice, I look forward to trying that! I didn’t notice that last time, apologies!

Developer(+1)

When you don't feel like fighting for 10+ minutes, you can intentionally get a game over to adjust the difficulty level. The flow is a bit strange, but please bear with it as it was a feature added just before the deadline