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A jam submission

HexzardView game page

Avoid the mob that's going to beat you to death - curse them using powerful hex combos as protection.
Submitted by howeverice — 12 hours, 23 minutes before the deadline
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Hexzard's itch.io page

Results

CriteriaRankScore*Raw Score
FUN: Is the game enjoyable to play?#113.9384.067
​POLISH: What is the overall quality of the game?#393.6793.800
THEME: How well the theme is used?#933.0983.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/AllMeatball/raylib-jam-6-x

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Comments

Submitted(+1)

Fun game, liked the style and how the mouse became the wizard’s hand + wand.

Submitted(+1)

Very fun game! I loved the design of the hand, everything blends together very nicely :)

Submitted(+1)

its a fun game and i enjoyed it but ngl i didnt understand the magic-merging system

Submitted(+1)

double cast+double damage+double damage+circle got me to wave 20 (it stops one shotting them)
double cast+double damage+double damage+large got me to wave 33 (they jump you too fast)

Submitted(+1)

I like the magic system you have here and it's pretty fun to play. The spells felt satisfying to use. A little improvement could be adding some sort of way to keep your aux spell if you accidently pick up another spell.
I love the hand drawn art style too!

(+1)

Fun little vampire survivor like, truth be told I didn't really understand the magic system, I just kind of pressed 1-4 to replace aspects of it, but then they seemed to be triggered at random. Love the art style though very endearing, wizard face looks like he is straight up not having a good time haha. 

Developer

it will change attributes to be used in the next hexes. I didn't realize at the time it would've been an option to apply status spells globally. Thank you for the compliment on the art, I was very inspired by that Edmund Newgrounds style.

Submitted(+1)

Global status would change the logic, EG if double damage was global, it wouldn't be (at least without heavy logic) cast twice (this being x4 damage)

Submitted(+1)

Wow nice game, simple but it really got me !

I got just a bit confused of how should I play that game to upgrade / have better spell