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A jam submission

Garbage GravityView project page

Submitted by briamarks
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Garbage Gravity's itch.io page

Results

CriteriaRankScore*Raw Score
Production Plan#164.0825.000
Impact#422.8583.500
Audience#462.8583.500
Aesthetic#472.4493.000
Overall#512.6833.286
Scope#522.0412.500
Concept#542.8583.500
Theme#601.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think this is a really fun concept! I like that each tool has a clear purpose, and introducing new mechanics over time seems like it'll keep the gameplay interesting without overwhelming the player. The environmental message also comes across naturally through the gameplay instead of feeling forced. I think for Sprint 2 it'd be cool to focus on making one polished level that really shows off the core mechanics. Once players get a feel for using the different tools and seeing pollution spread in real time, I think the rest of the game will come together really well.

Submitted

I love the thought put into the world building/story. Very interesting! The game seems promising and the mechanics are detailed and well thought out. I would love to see a little more in the way of art direction to really get a sense of the style - some mood boards or media inspirations would be great.  Overall, this game sounds like a fun way to teach proper waste disposal and recycling practices. Looking forward to seeing your finished game!

Submitted

This is a very well thought out game mechanically, but I think  you can go an extra step in relating it back to the jam's theme, "plant a seed." Your goal of educating the player how to dispose of specific wastes is clear through the gameplay and art, which will make it a satisfying game to play and really get good at. I look forward to seeing how it turns out.

Submitted

This is a very ambitous plan, but it does not seem to be clearly related to climate change and the theme "Plant a seed". 

Submitted

I think this game is a very strong and well-structured concept. The gameplay loop is clear, the tools feel distinct, and the environmental theme connects naturally to the mechanics instead of feeling forced. I especially like how the game teaches waste management through interaction rather than long explanations. One idea that could make the game even more engaging is to have the environment visibly recover as the player progresses through each level. For example, polluted water could gradually become clearer, plants could start growing again, or wildlife could return after the player cleans enough waste. Seeing the direct impact of their actions would make the gameplay feel even more rewarding while reinforcing the environmental theme. Starting with fewer waste types and making the core tool mechanics feel really good could make the final game stronger. Overall, the concept feels fun, educational, and very playable. I’m excited to see how the physics puzzles develop.