
Hey everyone!
I just published a quick gameplay demo of a project I've been working on called ClickFarm.
It’s a simple, fast-paced medieval clicker. The core loop is pretty straightforward: you click to grow crops, try to manage your gold, and build up enough resources to beat a tight, recurring rent deadline.
It’s far from a finished game and still has that rough-around-the-edges prototype feel, but I wanted to get the mechanics out there to see if the basic loop is actually fun to play before committing more time to it.
What to expect in the demo:
- Simple Economy: Plant, harvest, and sell to survive.
- The Landlord Tension: A timer that constantly counts down to your next rent payment.
- Fast Progression: Designed to let you feel the scaling (and the pressure) quickly.
I'm looking for some raw, honest feedback on the balancing. Is the early game too hard? Does the scaling make sense? Let me know what you think!
🎮 Play the free demo here: ClickFarm: Feudal Survival by Haris
Thanks for checking it out!