Play game
Orb of Wasm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| POLISH: What is the overall quality of the game? | #104 | 2.582 | 2.667 |
| FUN: Is the game enjoyable to play? | #107 | 2.388 | 2.467 |
| THEME: How well the theme is used? | #112 | 2.647 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
creative
Can't wait for the official raylib assembly bindings.
bro made an assembly language to prove a point what a legend
The idea is pretty good and well excuted, I translated the gate, got function 0, and open the door with it, but after that I can't solve anything so I don't understand the end goal, but overall a very engaging game
The door is the only part I finished, unfortunately. I ran out of time right after realizing the puzzle pieces inside the building were too low to be reached. Thanks for trying it out.
U better continue that game outside the gamejam, it's fun
Pretty neat idea, unfortunately it is a bit buggy for me:
- After you pick the first piece, you can hover and drag from any part of the bottom bar to bring up hidden (not found yet) pieces
- In the second room, if you go to the statue corner and face the outside wall, you first see some kind of table. From there if you try to go forward, it sends you two steps to the left. I reached that corner by another route and instead of a table I saw a hole in the wall
- Some pieces are placed around the inventory area, and I cannot pick them because the inventory bar keeps popping in front of it
These may be because I tried on Brave and the description stated on Chrome the game is constantly upscaled/downscaled. I will try on other browsers later and see what happens.
I didn't finish anything in the second room. In fact, the poor placement of the pieces on the floor was the last thing I noticed before deciding it was too late to do any more. The chrome issue is unlikely to affect anything other than the visual quality. The mouse coordinates are specifically calculated to adjust for that. All the bugs are very much me screwing up in my rush to get just a bit more done.
Thanks for trying it out.
It’s pretty cool, but I wasn’t able to get past 2nd puzzle :/ I found 0 and 20, but dunno what to do with that, maybe an objective could’ve been helpful, similar to first door.
Nothing after the first door is finished unfortunately. The idea was going to be that the pieces scattered about would be functions and hexadecimal bytes that you could then mess with on the terminal in one of the corners (which is where the theme would've shown up).
Thanks for trying it out, anyway.