I managed to reach the end of the 5th screen after one million tries, the game is great for the jam so it was worth it and satisfying to manage to beat it, I had a lot of fun. Thanks for sharing!
cant say ive seen anything quite like it! there's definitely a lot of skill to be learned but its charming! It reminds me of those old late 70s games combined with the style of RPG, super unique and I can tell there was a lot of love and effort put into it so props to everyone!
I actually was planning on doing some checkpoints, but since I thought the game is short enough I just skipped it to fix some levels implementations and collisions lmao, will keep these in mind thought, second game I make that is quite difficult from the get-go
I love the SFX when you die. Like others, I kind of wish I could retry the level I died on! I think the learning curve is pretty severe, but the concept is fun!
Really cool control scheme with skill mastery to create curved movement. I wish the game didnt restart from the beginning after losing, but that's mostly me wanting to try to solve the puzzle.
Comments
Lovely puzzle game idea and honestly a few challenging levels! That said I enjoyed playing through them even if I’m not the best.
The only feedback I can provide is that the sfx for getting black holed could be a bit more toned down in volume. Other than that, great job!
Love how challenging yet simple this game is
also love toki pona, pona tawa sina!
This is a neat prototype. The black holes are really hard to avoid though.
FAHH
Jokes aside, cool concept and very smooth movement, but the difficulty curve is overtuned and there should be some checkpoints.
Nice concept! Apart from what others have said, I really like the starfield effect and the way the blue circles trail the moon.
Also kudos for the toki pona
tan mun mi li moli la mi pilin ike 😢
I managed to reach the end of the 5th screen after one million tries, the game is great for the jam so it was worth it and satisfying to manage to beat it, I had a lot of fun. Thanks for sharing!
cant say ive seen anything quite like it! there's definitely a lot of skill to be learned but its charming! It reminds me of those old late 70s games combined with the style of RPG, super unique and I can tell there was a lot of love and effort put into it so props to everyone!
I actually was planning on doing some checkpoints, but since I thought the game is short enough I just skipped it to fix some levels implementations and collisions lmao, will keep these in mind thought, second game I make that is quite difficult from the get-go
I love the SFX when you die. Like others, I kind of wish I could retry the level I died on! I think the learning curve is pretty severe, but the concept is fun!
Really cool control scheme with skill mastery to create curved movement. I wish the game didnt restart from the beginning after losing, but that's mostly me wanting to try to solve the puzzle.
Y'all cooked, super fun to control and just engaging all around.
Tamo junto fiota
pona mute!
pona tawa sina!
What a fascinating little game .. I'm not sure why but it reminded me of spiderbot on the commodore 64 .. Great job
Thanks! Never played a commodore 64 game before, but I was seeing some Commodore amiga games for inspiration, especially HOI