This was dope!!
Play experiment
Hakkeri: The Legend Of Hexcellence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME: How well the theme is used? | #44 | 3.667 | 3.667 |
| FUN: Is the game enjoyable to play? | #48 | 3.286 | 3.286 |
| POLISH: What is the overall quality of the game? | #49 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/Krzyhau/hakkeri
Comments
I gave up and read the source code. It seems like the spell system is not positional like I had assumed, but closer to a string of commands with 2 hexadecimal pairs, like a very basic cpu instruction set. Which is pretty interesting but I spent quite a while looking for the wrong thing. Like at first I assumed latter half of the spell string was for physical properties and first half was size properties, until i made quite a few attempts with that idea only to see i got nonsensical results.
Have you considered changing the spell view so instead of starting with a full set of 16 zeroes, you start with a blank box where it fills up as you type hexadecimals, and with some space between every pair to guide the players in the right direction?
Aside from that, I love the game. 3D physics and a good puzzle is always a plus in my eyes.
Also for some reason, the sun has flickering issues for me

I figured out some parts of the spell system and used it to make a wide, long, short platform that floated in the air and didn't spin when I stepped on it. I then spent a good 2-3 minutes building a staircase to the top, but ran into a bubble and got knocked all the way back down.
It's a cool game with an interesting system! Might get back to it later when I'm willing to tackle those pesky bubbles.
Glad you enjoyed the intro, despite it being the silliest thing ever LOL
The "merge" part is kind of just a goal of the game - you have to "merge" with the sun by ascending to it. I wonder how much of the logic behind the spell system you managed to figure out though! Hopefully enough to aid you in that quest!
Said like that, it all makes sense x)
I think I managed to figure out some of the logic behind the cube shapes, but I need to take a bit more time to be sure. Honestly, I don’t think you need to give any hints if everything is already deducible, but that’s just my opinion.
Anyway, this might be the only game from this jam that made me want to come back and figure out how it works. Other games were great too, but this one really piqued my curiosity. Great job!
You create blocks, but each block can have different physics properties. My idea was to create a reverse-engineering challenge, where you'd have to figure out the underlying algorithm behind the spell system, which would help you in achieving the goal of the game (ascending to the sun).
I guess it would also be fun if you could affect more stuff, like create wind zone or sth. I thought about it, but I guess it was outside the scope of this jam project. Thanks for playing through it though!





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