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A jam submission

Hakkeri: The Legend Of HexcellenceView game page

An experimental puzzle physics game where you try to find a way to ascend!
Submitted by Krzyhau — 18 hours, 13 minutes before the deadline
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Play experiment

Hakkeri: The Legend Of Hexcellence's itch.io page

Results

CriteriaRankScore*Raw Score
THEME: How well the theme is used?#443.6673.667
FUN: Is the game enjoyable to play?#483.2863.286
​POLISH: What is the overall quality of the game?#493.4763.476

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Krzyhau/hakkeri

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Comments

This was dope!!

Submitted

I gave up and read the source code. It seems like the spell system is not positional like I had assumed, but closer to a string of commands with 2 hexadecimal pairs, like a very basic cpu instruction set. Which is pretty interesting but I spent quite a while looking for the wrong thing. Like at first I assumed latter half of the spell string was for physical properties and first half was size properties, until i made quite a few attempts with that idea only to see i got nonsensical results.

Have you considered changing the spell view so instead of starting with a full set of 16 zeroes, you start with a blank box where it fills up as you type hexadecimals, and with some space between every pair to guide the players in the right direction?

Aside from that, I love the game. 3D physics and a good puzzle is always a plus in my eyes.

Also for some reason, the sun has flickering issues for me


Submitted

I figured out some parts of the spell system and used it to make a wide, long, short platform that floated in the air and didn't spin when I stepped on it. I then spent a good 2-3 minutes building a staircase to the top, but ran into a bubble and got knocked all the way back down.

It's a cool game with an interesting system! Might get back to it later when I'm willing to tackle those pesky bubbles.

Submitted

I might return to this game after the jam to figure it out, I really like the idea and execution

Submitted

Hey, nice game, the intro was so funny !

I had fun with the spell casting and I tried to follow guys in the forest... But it was fun!
Not sur what I was supposed to do then
But it was really nice!

Developer

It's said in the legend - you need to ascend and "merge" with the sun! But it's borderline impossible without figuring out the spell system, which is the main challenge. I guess reverse-engineering is not for everyone. I'll probably add some kind of hint system for the itch page at some point.

Submitted

Ahhh okay thanks !
Yeah I was trying a bit everything with the numbers on the spell board and now I will try to figure out how to use it to merge with the sun !


 

Submitted

Honestly, you got me with the intro!

I also find the spell system very interesting. I haven’t played long enough to fully grasp the “merge” part, but the game made me want to keep going and understand the logic behind it. I really enjoyed it!

Developer(+1)

Glad you enjoyed the intro, despite it being the silliest thing ever LOL

The "merge" part is kind of just a goal of the game - you have to "merge" with the sun by ascending to it. I wonder how much of the logic behind the spell system you managed to figure out though! Hopefully enough to aid you in that quest!

Submitted (2 edits)

Said like that, it all makes sense x)

I think I managed to figure out some of the logic behind the cube shapes, but I need to take a bit more time to be sure. Honestly, I don’t think you need to give any hints if everything is already deducible, but that’s just my opinion.

Anyway, this might be the only game from this jam that made me want to come back and figure out how it works. Other games were great too, but this one really piqued my curiosity. Great job!

Submitted

I enjoyed the spell system, but I wish it did more than creating blocks! or maybe I didnt get it.

Developer

You create blocks, but each block can have different physics properties. My idea was to create a reverse-engineering challenge, where you'd have to figure out the underlying algorithm behind the spell system, which would help you in achieving the goal of the game (ascending to the sun).

I guess it would also be fun if you could affect more stuff, like create wind zone or sth. I thought about it, but I guess it was outside the scope of this jam project. Thanks for playing through it though!