Cool game! I thought I was winning at first but then new enemies started spawning and I realized I wasn't. Managed to win in the end. Quite a bit of strategy to the game.
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Pawn Hold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME: How well the theme is used? | #20 | 4.095 | 4.095 |
| FUN: Is the game enjoyable to play? | #32 | 3.571 | 3.571 |
| POLISH: What is the overall quality of the game? | #75 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/MarkSlayer456/Pawn-Hold/tree/main
Comments
Nice game! Has a surprising amount of depth, while still being intuitive to pick up and play. If it's going for more of a strict board game feel, maybe spawning shouldn't be chance based; or if not, maybe have it show some sort of dice roll type of thing to the player. But it's fun to play as it is, and well thought out for this jam. Good work!
Interesting concept. It’s fun to think about strategy. For my winning game against AI, I started by moving up only, keeping a defensive position. Then I started infiltrating the enemy territory (since converting a tile is better than getting a grey tile).
Once game gets to mid-game, both players moves will generally flip a tile, so it’s more about positioning. Merging works well here – by merging, you give up a few turns of converting tiles, to gain a unit with higher damage power. It’s much faster to send one +2 unit into enemy territory to kill 3 enemies than to send 3 Lv 0 units.
I think there’s some potential here for fun concepts. Maybe supporting even more players (up to 6?), or having different arena shapes, or different units.
I was pressed for time making this (had even less time than the jam). I wanted to further develop some ideas. Different units would be pretty neat! I hadn't thought about more players or different arena types, so maybe I'll implement those at some point! I would like to add some peer to peer online matches. I think that would be fun if enough people were interested in it!
Ok, spent some time in this one and it defenetly have potential. What I didn't like was that the spawning of new pawns is random (correct me if I'm wrong). In a game like this, it's like you always want to be able to plan out what will happen in a few moves (like in chess or checkers).
Besides that - Interesting concept, was really fun to play it.





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