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Feedback wanted for Vesper’s Void [New Content]

A topic by Interrealm Games created 23 days ago Views: 213 Replies: 22
Viewing posts 1 to 3
(2 edits)

Hello, I recently added new content and a QOL update for my game, I want to know what you guys think about it, soon I’ll have even more content around the beginning of next month and want to know what you guys think of that too. Test it here and give a rating if possible! I want to know what I can improve on and if anything is too hard right now. (I.e bosses leveling system etc).

Game page

If you have trouble playing the demo here's the installation devlog: Installation Guide

If you like the demo and want the game, there’s a promotion sale you can find on my dev logs.

the Video Looks cool, But i dont find a 'Demo' on your page

Can you send me a screen capture of what you see? Mine looks like this: 

Omg. I wasnt looking for Demo Downloads. you know, it allways helps if you Compile your game into html and place a demo Playable in Itch. like this you will get more players.


also I am on my phone rn and its really late. not going to open my pc again, but Ima check it tomorrow.

Alr, as for the html, I've had so many problems doing that via render I gave up mostly cause it doesn't play as well in CMD and stuff of computers

what Language is your project build in tho?

English

later it will be localized in a lot of other languages like both Simplified and Traditional Chinese, Mandarin, French, Italian, Spanish, PTBR, German, Russian, Galatian, Calatan, Japanese, Korean, Vietnamese, and a lot more

I mean Programming but okay. I wanna see someone building a game in plain english without syntax but correct grammar

Oh I did this all in python, also on a chrome book... with chrome OS and Replit, no engine... that was the hardest part lol

ouhh okay. well lemme check it out now

(+1)

alr

Since you're actively gathering feedback: if you end up running more structured playtests as you continue development, I built a free tool called IndieLaunch that might help. Testers submit feedback (there's even a Discord /feedback command if that's where your community hangs out) sorted into bugs, suggestions, and praise instead of it getting scattered across comments. There's also an optional feature that tracks which of your testers later leave a Steam review, if that's a platform you're headed toward. No pressure at all, just thought it might be useful given where you're at. Good luck with the rest of development!

Ty how long it takes you to make the tool

(1 edit)

I saw you like 10 times now?... wizb the exact same message