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Death Mail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay & Enjoyment | #6 | 3.400 | 3.400 |
| Art & Audio | #22 | 3.000 | 3.000 |
| Presentation | #23 | 2.800 | 2.800 |
| Overall | #26 | 2.760 | 2.760 |
| Use of theme | #51 | 2.500 | 2.500 |
| Use of prerequisite | #56 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Died at the third island sniff... it was fun trying to aim enemies, but it miss some polish for me, and a way to restart the game '^^ congratulation for the jam!
Great game I love the unique designs of the enemies and the different music was also a great touch. Even the special move was much more engaging than I initially thought. Great job polishing this game! :)
A good and quite interesting roguelike game
Gave it max rating because I remember Kiki Kai Kai in the arcade and essentially you are throwing nearly the same rectangular projectiles in this game and the stage by stage pause and then-go feels the same rhythm.
Also gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
Pretty fun!! I beat it and it felt good
I like the idea!
I think more playtesting could've helped spot some issues, or if you did, maybe just noting a few small things to tweak.
Things like the goblin attacking you while the NPC explains there's a goblin, and the text being small. Maybe could be quick fixes?
Still, fun idea!
I'm glad you enjoyed the game!
Unfortunately, I didn't get to fix those bugs, I was late to submit though.
And I got no time to playtest it properly before late submission.
Anyways, appreciate the review!
P.S. Maybe will fix the issues after the jam