FOR THE LOVE OF GOD THE MUSIC IS TOO LOUD. And the attack feels really weird, not just because it only works in a certain direction.
Btw we used the same asset pack :)
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #63 | 2.029 | 2.029 |
| Use of prerequisite | #71 | 1.676 | 1.676 |
| Overall | #74 | 1.641 | 1.641 |
| Art & Audio | #75 | 1.529 | 1.529 |
| Presentation | #76 | 1.529 | 1.529 |
| Gameplay & Enjoyment | #79 | 1.441 | 1.441 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
Was made with Ziva
GameMaker
Wasn't made with GameMaker
Easel
Wasn't made with Easel
FOR THE LOVE OF GOD THE MUSIC IS TOO LOUD. And the attack feels really weird, not just because it only works in a certain direction.
Btw we used the same asset pack :)
A lot of people razzing on you for making a game in 4 hours, but if you dont challenge yourself you'll never get better. I think the main problem that people are having with this game is that it instantly starts with no context for what is happening and no clear goal. The hitting is also slow for the mechanic and feeling you want to achieve (which is the player dashing through and killing enemies). There is a quality game in here but just needs more polish.
ratings in games feeling unusual than other games... may be developer trying to vote manipulation....
You are one of favourite devs in the jam dude I gotta say I'm dissapointed.
Edit: Just found out you ran out of time. Sorry
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