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A jam submission

SparkfallView game page

Submitted by Idle Flow Games (@idleflowgames) — 11 hours, 53 minutes before the deadline
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Sparkfall's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#84.1434.143
Audio#93.9293.929
Art#114.0714.071
Overall#153.7863.786
Creativity#233.9293.929
Theme Interpretation#413.5003.500
Gameplay#413.1433.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool game but I didn't know what to do. The special effects camera are really cool if you are at the core. The art is amazing!

Submitted(+1)

idk how did you make this, you must've been working on this game for 72 hours straight since the jam started cause i cant see any other explanation. this is very polished, and audio is top notch(no volume slider tho) art is pretty, especially ui. But not much of a chain reaction, and i dont understand what am i doing and what i need to do at all. I just see that this is very ambitious and good quality, the core of gameplay seems to be there, however nothing is done to make sure player understands what is happening

Submitted

All of this comment is my first impression of the game, so I'm sorry if it feels all over the place. I'm reacting and writing based on what I see in the game.

What the- how did you implement all of this, with this much content, in only 72 hours???

Amazement aside, unfortunately I don't really know what I'm doing in the game. I'm just exploring, shooting things that are shiny, and sometimes it causes a chain reaction. Here are the things that I don't understand:

  • Why do sometimes I see these "umbra chain" pop ups. My theory is the procedurally generated world is doing the chain reaction itself.
  • What does the icons on the top left mean. I understand that the bar means some sort of energy, since when I shoot, it depletes a little bit. I'm not sure what the icon beside it is, maybe some sort of currency. I also don't know what "bank" means in this game.
  • I don't know what a "prime core" is. I went to the deepest part of the world and didn't find anything interesting.
  • I'm not sure what are those blinking dots at the bottom, the one that goes from left to right.
  • What causes these "tuning" upgrades to appear? At first I didn't know what causes it, but then I look closely and saw an arrow that is pointing to blocks called "beacons". I think the arrow is from the scanner upgrade that I got.

I think this game would benefit greatly with a tutorial world.

Back to glazing. I really like how all of the different "elements" interact with each other. The physics behind some elements such as the falling rocks or water. The VFX and SFX for these interaction and chain reactions are immaculate, especially the SFX. The piano sound that keeps going up the longer the chain is, is really nice and pleasing to the ears.

WHAT, all of the "elements" that I collect becomes "music" when I end the level. That's really creative, and kinda made me realize that the whole game is based around music and notes.

Submitted

This is super duper dope! I can't believe you got this out in just three days. I smell a winner here. The polish is insane. I love the sounds, the vibe, the art, everything. 5/5. 

Submitted

Very well  polished! I wasn't quite sure what I was doing, but I really loved the atmosphere and the amount of lore put into this.

Developer

Thanks for giving it a spin!

(+1)

This must be the winner

Developer

Thanks a lot for giving it a go, glad you liked!

Submitted(+2)

This is an insanely polished game for this jam. The favorite I've played so far. Although as the other reviewer said, I am not sure what I am doing but it felt very cozy to clear a level and just bop around listening to the beats.

Developer

Thankyou for your very kind words, really appreciate it. Feedback taken onboard, glad you enjoyed!

Submitted(+2)

this is an insane amount of content and polish for 72 hours!! the UI is reactive and looks nice, and the pixel art is nice too! though the gameplay was a bit hard to figure out

Developer(+1)

Thanks for giving it a spin and for the feedback shayu!