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Pixel Inventory & Diary UI โ€” now with a Unity version (tweens, prefabs, no DOTween)

A topic by IndigoLay created Jul 14, 2026 Views: 102
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Hi everyone! ๐Ÿ‘‹

A little while ago I released Pixel Inventory Diary UI — a cozy pixel-art diary & inventory kit for modern-day games (visual novels, dating sims, life-sims). It's had a lovely response, so I just added a Unity version for folks who want it running out of the box.


Here's the thing it solves: most UI packs drop in as static images, and then you're wiring up DOTween and coroutines just to make a panel slide. I wanted to skip that — so this version ships with everything already moving.

What the Unity version includes:

  • 145 hand-drawn sprites + layered PSD source (all original, no AI)
  • Drop-in prefabs — Diary, Inventory & Profile screens
  • A small tween engine I wrote (scale/move/fade/rotate, easings, presets) with an in-editor preview — tune animations without entering Play mode
  • Two page-flip methods — script, or a no-code Animator
  • A tab system + a demo scene with everything wired up
  • No DOTween, no plugins — just uGUI + TextMeshPro

Prefer just the art? The original Resource & Resource + PSD versions (PNG + PSD, works with any engine) are still there too.

๐Ÿ”—https://indigolay.itch.io/pixel-inventory-diary-ui-unity-psd

If you're building something cozy — in Unity or anything else — I hope it saves you an afternoon or two. And if there's a screen or feature you wish a pack like this had, I'd love to hear it. ๐ŸŒธ