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A jam submission

OathboundView game page

A disgraced undead knight is summoned one century later by the descent of the liege he betrayed
Submitted by Crimson_Blitz — 7 minutes, 46 seconds before the deadline
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Oathbound's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#194.0124.333
Adherence to Theme#224.3204.667
Creativity#363.9094.222
Presentation#393.7034.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really cool story and characters
Check the stream!!

Submitted(+1)

So initially, I ended up downloading a bugged version and I was trying to push myself to beat the skeleton encounter and kept getting whomped. Then I managed to skip ahead to the zombie fight and got softlocked in the town...

I'm glad I was able to find out that the game got updated and I'mma say... this is very epic! I love the atmosphere and the small story being provided. And while the combat is a little bit slow near the middle, I still quite enjoyed the flow. Though I do notice some bugs(?) as I played, like Wait and See not giving me any TP, and I think my fight with the Knight lady on the training grounds just kinda... didn't have a fight? Was that intentional?

Nevertheless, I enjoyed the game so far. As someone who is making a game about a necromancer, I love me a game where I play as a Skeleton Knight! And I'm looking forward to see this game get expanded upon in the future, if there's more than the prologue. Kudos! :)

Submitted (1 edit)

I quite like the sound effects you used for the game especially for the dialogue and footstep sounds. Also it's great to see another game that also uses CTB and pop up dialog windows. The taller rtp character assets that you used are very cute as well.  

However, when it comes to the UI of the battle window, I wish that when you open the skill window, the actor names window is also hidden. Because now the skill names sometimes overlap with names of the player characters and that is a bit hard to look at. Also whenever I died, I had to watch the opening cutscene again instead of being able to immediately load a save which I would prefer.

Overall, I think the setting is quite interesting and is very cool that I get to play as a skeleton character.

Submitted

LOVE the setting and characters! I was going to say combat feels slow, but then I found the animation speed setting--dig this as an accessibility feature (and my wrists also thank you for awesome controller support). There are some text display issues here and there (i.e. the character names in the battle scene), but that's nothing you won't catch when you do another pass on it.  Ditto some mapping errors, but I think autotiles did you dirty in those instances.

All of this is super nitpicky. But TL;DR: Shut up and take my money. 

Submitted(+1)

Loved loved it!

Developer(+1)

Thank uuuuuu (づ> v <)づ♡