Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MergeTheHexesView game page

a basic game made with C++/raylib for the "raylib 6.x" 2026 gamejam
Submitted by Sobhan Azari — 9 minutes, 50 seconds before the deadline
Add to collection

Play game

MergeTheHexes's itch.io page

Results

CriteriaRankScore*Raw Score
THEME: How well the theme is used?#643.4783.478
​POLISH: What is the overall quality of the game?#733.0873.087
FUN: Is the game enjoyable to play?#1162.2612.261

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/SobhanAzri/MergeTheHexes.git

Team members
Developer : Sobhan AzariAsl

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It was fun once I figured out how to merge the numbers. The reseting feels a bit punishing especially if it happens when ghosts are close to you, I could just be bad at the game tho.

Developer(+1)

yeah i think i needed to make the resetting part more easier than it is.

thank you for playing it

Submitted

Honestly, a very interesting concept for a mini-game! I enjoyed playing it once I figured it out, and managed to finish it after like 5 attempts! 

However, I gotta nitpick the "figure out" part. I feel like the concept could be presented in a better way. My first two attempts I've spent trying to understand the controls, mostly because nothing communicated to me that I had to merge 3 or more (is it like a norm in tile-matching games? haven't played that much titles in this genre)

Additionally, I didn't spot any difference between different types of hexes. It would be interesting if there were special types of ghosts who'd react to certain hexes more, forcing you to prioritize some columns instead of just trying to maximize any of them. Imagine a scenario where you'd have a wave of yellow and cyan ghosts, and you could either get a spell of both red and blue or realize they both share green and just use that. Definitely a potential here!

Speaking of cool things, I think hexes having resets based on usage instead of time would be more engaging - at the very least, one less thing out of player's control 👀

Despite the lacks in gameplay I mentioned, very cool idea, and still quite solid execution for a jam! Good job!

Developer

thank you for the comment. the difference between hexes is that  the freezeing curse slows down the enemies and the other ones just decreases their health over time (fire was supposed to spread to other enemies and frozen enelies were going to become slightly blue). i didnt have enough time to work on this so its just 50-60 % of what was in my mind.

the features you described sounds cool so i think maybe i will include some of them in the game after the jam finishes.

thank you.

Submitted

the resetting was bit too difficult to play, but I love the interpretation of the theme. It's very clever!

Developer

Thank you! for the resetting i think i needed to increase the timer a little bit :)