I think this game is a lot of fun, you took the pick a path concept that usually sucks so bad and turned it into a pay attention to the little things and then get jumpscared. the doorhandles, the windows, the blood stains, the lights are all fun ways of hiding things. the unfortunate thing is the first time i played i did not get jumpscared and needed to lose on purpose to get jumped by the strange creature.
i find some spots to be a little too dark and maybe if some rooms were brighter you could have gone with more red herrings to make the game a bit harder but it really does not need that. but i did need to turn my computer brightness up to max to actually see some of the doors.
i also find the door opening sound is just... i hate it but that might just be a me thing, it squeeks terribly but it is fitting.
The art style is really awesome. Love the old style filter added on top - it definitely got me on edge and I did yell a few times. Scary games are not for me lol. The bad doors are quite hard to get until you know what you are doing. I think maybe it would have benefited to have a bunch more rooms to pick from since after a while the did get a bit repetitive. Great job tho, I definitely could feel scared and wanting to just get out to not be eaten
I love the art style and the concept, but I do think some of the rooms are a tad bit too dark to really see the anomalies between the doors. I also would have liked more feedback variety – I’m still not entirely sure if all the bad doors have a monster behind them, or if some bad doors take you backwards? It definitely felt like some of the rooms were repeating pretty quickly after I’d just been in them, which kind of resulted in me memorizing the correct door in that room vs actually looking for the changes.
I think that the aesthetic of the game works well and I like the navigation from one door to another with the screen effects, that being said, I think that the sound effect is a little grating after a while. I also agree that there could be a bit more randomization happening or some sort of notification to the player that maybe they are progressing. am I trying to escape, then make it feel like i'm sooo close. Am I lost, then make it feel like there might be a way out. I think that's where some sort of UI or music change could be interesting.
This was a fun game. I enjoyed the navigation; the option between doors. I wonder if the game would have benefitted more with a randomized choice. Like, instead of having the same doors lead the same way if resetting the game always randomized the doors. Primarily to follow the prompt of "Choosing Random Doors to win".
The models are pretty good, and the mood is definitely held together well by the limited lighting. The monster model was terrifying - I am not a horror fan, so aside from that element of the game, it was well done.
Comments
I think this game is a lot of fun, you took the pick a path concept that usually sucks so bad and turned it into a pay attention to the little things and then get jumpscared. the doorhandles, the windows, the blood stains, the lights are all fun ways of hiding things. the unfortunate thing is the first time i played i did not get jumpscared and needed to lose on purpose to get jumped by the strange creature.
i find some spots to be a little too dark and maybe if some rooms were brighter you could have gone with more red herrings to make the game a bit harder but it really does not need that. but i did need to turn my computer brightness up to max to actually see some of the doors.
i also find the door opening sound is just... i hate it but that might just be a me thing, it squeeks terribly but it is fitting.
The art style is really awesome. Love the old style filter added on top - it definitely got me on edge and I did yell a few times. Scary games are not for me lol. The bad doors are quite hard to get until you know what you are doing. I think maybe it would have benefited to have a bunch more rooms to pick from since after a while the did get a bit repetitive. Great job tho, I definitely could feel scared and wanting to just get out to not be eaten
I love the art style and the concept, but I do think some of the rooms are a tad bit too dark to really see the anomalies between the doors. I also would have liked more feedback variety – I’m still not entirely sure if all the bad doors have a monster behind them, or if some bad doors take you backwards? It definitely felt like some of the rooms were repeating pretty quickly after I’d just been in them, which kind of resulted in me memorizing the correct door in that room vs actually looking for the changes.
I think that the aesthetic of the game works well and I like the navigation from one door to another with the screen effects, that being said, I think that the sound effect is a little grating after a while. I also agree that there could be a bit more randomization happening or some sort of notification to the player that maybe they are progressing. am I trying to escape, then make it feel like i'm sooo close. Am I lost, then make it feel like there might be a way out. I think that's where some sort of UI or music change could be interesting.
This was a fun game. I enjoyed the navigation; the option between doors. I wonder if the game would have benefitted more with a randomized choice. Like, instead of having the same doors lead the same way if resetting the game always randomized the doors. Primarily to follow the prompt of "Choosing Random Doors to win".
The models are pretty good, and the mood is definitely held together well by the limited lighting. The monster model was terrifying - I am not a horror fan, so aside from that element of the game, it was well done.