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A jam submission

Alien TrapView game page

Trap the alien in the corner!
Submitted by Headphone_Taco — 1 hour, 49 minutes before the deadline
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Alien Trap's itch.io page

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Comments

Submitted

I really didn’t enjoy the game. I think the main thing for me was the lack of interesting ui and art didn’t drove me in. It was also incredibly linear. After realizing that you didn’t have the rest of the keys for the rest of the hallway, all doors open in a specific order and that makes it so it’s not exploration or puzzle at all it is just a linear game. I don’t think it’s a fun game since it’s just doing the same thing over and over again room after room. The only differences where the 2 simple keys but it was too removed from the keycards and too the same at the same time that it didn’t make sense in my head.


I think all in all, making a game that is “like something else” should not be the start of “what game I wanna make”.

Submitted

you can just beat the game without any keys, you can move the boxes through the wall and then get close to the alien who is no where near the final room and it decides it is trapped

Pretty cool. I like the little green alien creature just moving around. The main problem I faced was that I got stuck when moving the boxes, like I was pushed up against a wall. Also I would've liked it to be more noticeable when I open something and find a key, maybe like a different, bigger pop-up, since it is pretty easy to miss when I've picked something up. But overall pretty cool.

Submitted

the game is certainly very silly. the alien guy only pissed me off a little lol. i did end getting softlocked, where i accidentally pulled the box into myself, and couldn't get myself out. other then that tho the game ran smoothly, and made sense. the alien was definitely programmed well, and a lot of thought clearly went into its movement. i could def see this being a small minigame segment or something like that. 

This game is fun, I got to trial it prior to submission and I thought the idea was great. You both built a "Follow the Key" Puzzle (a term I got from Mark Brown's GameMaker's ToolKit's series, Boss Keys, where the player goes from one point to another grabbing a key that opens a door, which gives access to a key used on the next door.

In this playthrough, I thought I would put a bit more pressure to the game design to see what I could do, and discovered I could access cabinets through the walls, so I was trying to access cabinets in rooms I shouldn't be able to access. This also allowed me to move the cardboard boxes at the end of the hall to "block the holes", and in doing so, the alien had stopped moving. I kind of broke the game.

I thought the game played really well, the assets of the environment are well done. The cabinets, tables, and boxes look great. I think the walls just need to be thicker to prevent the player from reaching through.

Submitted

there seems to be only like 1 choice you make in this game and it could hardly be called a puzzle. you did make a game about finding keys but you just did the most annoying part of it instead of making it interesting, check every locker until you find the key, check every locker to find the key, check every locker until you find the key... ok now you can make one choice and win? 

the game runs fine except for a spot the wall meshes clip through each other in a spot. it would be nice for there to be an end instead of just the alien screams when you are close to it.

its fine but there would need to be a lot built off it to be interesting, you could have used the moving things mechanic in more places for example to let the player do more things.

Submitted

I liked it! sometimes the alien would just go through the walls instead of the little hole, but he would go where i wanted. nice implementation of "stealth" mechanic. for the drawers would be cool to have a variation of some already open just to add something more in the environment, but i like the fact of going to different rooms to access the next ones. Good job!