The parry mechanic is fun, but it starts to feel repetitive pretty quickly. I understand that this might be because of the one-button theme, but maybe you could add a mechanic that involves holding the button. Great job on the game!
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Parry Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #81 | 2.444 | 2.444 |
| Сreativity | #82 | 2.185 | 2.185 |
| Visuals | #86 | 1.889 | 1.889 |
| Audio | #87 | 1.704 | 1.704 |
| Overall | #87 | 2.056 | 2.056 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Controls
Any key, mouse click, or gamepad button
Comments
I like the concept of the game but it seems like you used a lot of AI for this game. Even if you did program it yourself why ruin all of that with an AI description and AI art?
I think you have a lot of potential and I think you can get a much better quality game without any AI.
I don't see the point in entering a Game Jam if you're just going to get AI to make everything; The icon, the game description and the gameplay itself are all AI generated.
Only if I could deflect Ghast attacks so easily. The game is good but please avoid using AI art, it ruins the whole environment.
i mean the assets used look like some royalty free you found on the internet, if you really made it than bravo ig, i dont like the ai generated icon, gameply idea is cool but repetitive, when you click the fullscreen button the game doesnt scale properly, if you used godot for this i am sure you can find a tutorial to fix it, if parrying made a sound or made some kind of cooler effect it could have been better.






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