I got to wave 6 I think. I got the big merged robot on wave 4, that was interesting, a pretty unique concept in these types of games that I had played on here. I wish it was easier to get this merged robot, because on wave 5 and 6 I didn't get one. Cool game!
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Hexatron's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN: Is the game enjoyable to play? | #49 | 3.276 | 3.276 |
| POLISH: What is the overall quality of the game? | #55 | 3.379 | 3.379 |
| THEME: How well the theme is used? | #106 | 2.793 | 2.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/ryan-rashidian/hexatron
Comments
I like the pixelart. Btw how did you render the hexagon tiles? in my case I had to make flat hexagon 3d models to render them properly. Probably easier on 2D but still curious
It was my first time doing a tile-map with hex tiles, so first I read a bit on redblobgames, and then decided on using the "offset coordinate" approach since it looked the easiest. The data for the tiles is just a 2d array of integers, same as I would use to make and orthogonal grid, then when I render, or convert pixel coords -> hex grid coords, I have the pixel offsets hard-coded in. I just copy and pasted tiles together by hand in my pixel art editor to find the offset values. Check out src/map.c source file in the repo to see (its messy and the offsets are all just magic numbers). Overall, probably not the cleanest way to do it, but I didn't want to spend too much time on it either.
Cool game, solid mechanics. I think due to a lack of progression in difficulty, enemy variety, or bullet variety, it started to feel a bit repetitive after a few waves. It was also too easy. I had five lives when I got to wave 8 and quit playing because I felt like I would just end up doing the same thing for an hour otherwise.
By wave 10, the difficulty should be high enough to see the merge mechanic and another enemy type. I didn't have that much time at the end to play test and balance unfortunately. otherwise I would have that introduced sooner. Maybe you already saw those, but it adds a tiny bit of variety.
Thanks for the feedback! Bullet variety would would be really neat to add after the jam too.
Hi! The art in this game is very cute. I do love the amount of effort being put into the MC's hair lol. I think the themes should probably be emphasized a bit more and a banger music track could also make the gameplay a bit more lively/interesting. Good job!


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