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IslandLinker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #56 | 2.313 | 2.833 |
| Gameplay & Enjoyment | #58 | 2.041 | 2.500 |
| Art & Audio | #66 | 1.769 | 2.167 |
| Overall | #72 | 1.715 | 2.100 |
| Presentation | #78 | 1.497 | 1.833 |
| Use of prerequisite | #86 | 0.953 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
sorry but i cant move the island
I thought that the concept and puzzles were cool! However, I think that it was confusing in the beginning that one sprite was meant to walk on water while the other was meant to walk on land. Also, I think if you could explain why the sprites died (E.g. Fell in deep water, touched red triangle, etc.) that could help make the mechanics more clear. For your first released project, though, it's great!
I had some trouble with the UI, but overall a very neat little puzzle game!
Thanks for playing! :D Could you be more specific about the UI trouble? Like.. buttons hard to find? UI elements misplaced? or maybe something else? It's my first released project so any UI feedback would be super helpful!
Hi! I had trouble with knowing what my clicks meant. I think some more player feedback to help the player better understand their actions and the system would help. Congrats on your first released project!
I really enjoyed the gameplay loop. Couldn't figure out the last level, but clearly there's something good going on here. Although I hope you made the music yourself because I don't see any attribution for it, and if you did, it was really good.
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Thanks for playing! :D The music I used is from Pixabay's royalty-free library — I've just added the attribution in the description, thanks for reminding me!
And yeah, the last level does seem a bit too tricky... Could you tell me which part/mechanic felt the most confusing? I'm considering tweaking the difficulty accordingly.