I'm making a multiplayer management game where greed will be highly rewarded, though other players can team up against the greedy, promoting player driven emergent stories / heroes / villains / experiences/

Core thesis to what I want to create:
- Stellaris inspired gameplay,
- Eve Online style market and community,
- Frostpunk style moral dilemmas
This is the first time sharing what I've been working on, a lot to learn but really excited.
I'm prepping for a closed beta testing